Reality is broken: why games make us better and how they can change the world
(CD Audiobook)
Description
A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities.
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Citations
McGonigal, J., & Whelan, J. (2010). Reality is broken: why games make us better and how they can change the world. Unabridged. Grand Haven, Mich., Brilliance Audio.
Chicago / Turabian - Author Date Citation (style guide)McGonigal, Jane and Julia Whelan. 2010. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Grand Haven, Mich., Brilliance Audio.
Chicago / Turabian - Humanities Citation (style guide)McGonigal, Jane and Julia Whelan, Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Grand Haven, Mich., Brilliance Audio, 2010.
MLA Citation (style guide)McGonigal, Jane. and Julia Whelan. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Unabridged. Grand Haven, Mich., Brilliance Audio, 2010.
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Record Information
Last Sierra Extract Time | Aug 29, 2024 12:00:51 AM |
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Last File Modification Time | Aug 29, 2024 12:01:14 AM |
Last Grouped Work Modification Time | Sep 07, 2024 02:15:45 AM |
MARC Record
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001 | ocn664674362 | ||
003 | OCoLC | ||
005 | 20110411090428.0 | ||
007 | sd fungnnmmned | ||
008 | 110110s2010 miunnnn z n eng d | ||
020 | |a 9781611064254 | ||
020 | |a 1611064252 | ||
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100 | 1 | |a McGonigal, Jane. | |
245 | 1 | 0 | |a Reality is broken |h [sound recording] : |b why games make us better and how they can change the world / |c Jane McGonigal. |
250 | |a Unabridged. | ||
260 | |a Grand Haven, Mich. : |b Brilliance Audio, |c p2010. | ||
300 | |a 11 sound discs (ca. 13 hr., 31 min.) : |b digital ; |c 4 3/4 in. | ||
306 | |a 133100 | ||
490 | 1 | |a Brilliance Audio on compact disc | |
500 | |a Duration: 13:31:00. | ||
508 | |a Director, Lisa Cahn. | ||
511 | 0 | |a Read by Julia Whelan. | |
520 | |a A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities. | ||
538 | |a Compact disc. | ||
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