Reality is broken: why games make us better and how they can change the world
(CD Audiobook)
A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities.
Notes
McGonigal, J., & Whelan, J. (2010). Reality is broken: why games make us better and how they can change the world. Unabridged. Grand Haven, Mich., Brilliance Audio.
Chicago / Turabian - Author Date Citation (style guide)McGonigal, Jane and Julia Whelan. 2010. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Grand Haven, Mich., Brilliance Audio.
Chicago / Turabian - Humanities Citation (style guide)McGonigal, Jane and Julia Whelan, Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Grand Haven, Mich., Brilliance Audio, 2010.
MLA Citation (style guide)McGonigal, Jane. and Julia Whelan. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Unabridged. Grand Haven, Mich., Brilliance Audio, 2010.
Record Information
Last Sierra Extract Time | Mar 04, 2023 07:53:02 AM |
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Last File Modification Time | Mar 04, 2023 07:53:45 AM |
Last Grouped Work Modification Time | Mar 27, 2023 02:08:29 AM |
MARC Record
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