Reality is broken: why games make us better and how they can change the world
(Book)
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
Notes
McGonigal, J. (2011). Reality is broken: why games make us better and how they can change the world. New York, Penguin Press.
Chicago / Turabian - Author Date Citation (style guide)McGonigal, Jane. 2011. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York, Penguin Press.
Chicago / Turabian - Humanities Citation (style guide)McGonigal, Jane, Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York, Penguin Press, 2011.
MLA Citation (style guide)McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York, Penguin Press, 2011.
Record Information
Last Sierra Extract Time | Mar 26, 2023 11:38:13 PM |
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Last File Modification Time | Mar 26, 2023 11:38:55 PM |
Last Grouped Work Modification Time | Mar 27, 2023 02:08:29 AM |
MARC Record
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---|---|---|---|
001 | ocn646111856 | ||
003 | OCoLC | ||
005 | 20110104111644.0 | ||
008 | 100713s2011 nyua b 001 0 eng | ||
010 | |a 2010029619 | ||
020 | |a 9781594202858 | ||
020 | |a 1594202850 | ||
040 | |a DLC|c DLC|d BTCTA|d YDXCP|d UPZ|d JRS | ||
049 | |a JRSA | ||
050 | 0 | 0 | |a GV1201.38|b .M34 2011 |
082 | 0 | 0 | |a 306.4/87|2 22 |
099 | |a 306.487 M146 2011 | ||
100 | 1 | |a McGonigal, Jane. | |
245 | 1 | 0 | |a Reality is broken :|b why games make us better and how they can change the world /|c Jane McGonigal. |
260 | |a New York :|b Penguin Press,|c c2011. | ||
300 | |a 388 p. :|b ill. ;|c 25 cm. | ||
504 | |a Includes bibliographical references (p. [364]-378) and index. | ||
505 | 0 | |a Why games make us happy -- Reinventing reality -- How very big games can change the world. | |
520 | |a Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges. | ||
650 | 0 | |a Video games|x Social aspects. | |
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