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Significant zero: heroes, villains, and the fight for art and soul in video games

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Publisher:
Varies, see individual formats and editions
Pub. Date:
2017
Language:
English
Description
"From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer--he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry--Bioshock, Civilization, Borderlands, and Mafia among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer--the poor soul responsible for harmonizing gameplay with storylines--is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women--gamers and nongamers alike--that imagines how video games might inspire the best in all of us"--
"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--
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ISBN:
9781501129964
9781501129971
9781501129957
9781541491359
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Grouping Information

Grouped Work ID9c48a609-865a-b26e-dfa5-47625fd5c49f
Grouping Titlesignificant zero heroes villains and the fight for art and soul in video games
Grouping Authorwalt williams
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2024-04-21 03:25:11AM
Last Indexed2024-04-20 02:22:14AM

Solr Fields

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0
accelerated_reader_reading_level
0
auth_author2
Collins, Kevin T.
author
Williams, Walt
author2-role
Collins, Kevin T.,reader
hoopla digital
author_display
Williams, Walt
available_at_catalog
Carmichael
Central
detailed_location_catalog
Carmichael
Central
display_description
"From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer--he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry--Bioshock, Civilization, Borderlands, and Mafia among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer--the poor soul responsible for harmonizing gameplay with storylines--is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women--gamers and nongamers alike--that imagines how video games might inspire the best in all of us"-- "An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--
format_catalog
Book
eAudiobook
eBook
format_category_catalog
Audio Books
Books
eBook
id
9c48a609-865a-b26e-dfa5-47625fd5c49f
isbn
9781501129957
9781501129964
9781501129971
9781541491359
itype_catalog
Adult Book Non-Fiction
last_indexed
2024-04-20T09:22:14.295Z
lexile_score
-1
literary_form
Non Fiction
literary_form_full
Non Fiction
local_callnumber_catalog
794.8 W728 2017
owning_library_catalog
Sacramento Public Library
owning_location_catalog
Carmichael
Central
primary_isbn
9781501129964
publishDate
2017
publisher
Atria Books
Tantor Media, Inc
recordtype
grouped_work
subject_facet
Autobiographies
Autobiography
BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts
Economics
GAMES / Video & Electronic
Video game designers -- United States -- Biography
Video games -- Design
Video games industry
Violence in video games
Williams, Walt
title_display
Significant zero : heroes, villains, and the fight for art and soul in video games
title_full
Significant Zero : heroes, villains, and the fight for art and soul in video games [electronic resource] / Walt Williams
Significant Zero Heroes, Villains, and the Fight for Art and Soul in Video Games
Significant zero : heroes, villains, and the fight for art and soul in video games / Walt Williams
title_short
Significant zero
title_sub
heroes, villains, and the fight for art and soul in video games
topic_facet
Autobiography
BIOGRAPHY & AUTOBIOGRAPHY / Entertainment & Performing Arts
Biography & Autobiography
Business
Design
Economics
GAMES / Video & Electronic
Games
Nonfiction
Video game designers
Video games
Video games industry
Violence in video games
Williams, Walt

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record_details

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