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Significant Zero: heroes, villains, and the fight for art and soul in video games
(eAudiobook)

Book Cover
Average Rating
Contributors:
Published:
[United States] : Tantor Media, Inc., 2017.
Content Description:
1 online resource (1 audio file (9hr., 39 min.)) : digital.
Status:
Description

When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer-he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry-Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer-the poor soul responsible for harmonizing gameplay with storylines-is crucial for expanding the scope of video games into more immersive and emotional experiences.

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Format:
eAudiobook
Edition:
Unabridged.
Language:
English
ISBN:
9781541491359, 1541491351

Notes

Restrictions on Access
Instant title available through hoopla.
Participants/Performers
Read by Kevin T. Collins.
Description
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer-he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry-Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry's addiction to violence and explains how the role of the narrative designer-the poor soul responsible for harmonizing gameplay with storylines-is crucial for expanding the scope of video games into more immersive and emotional experiences.
System Details
Mode of access: World Wide Web.
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Citations
APA Citation (style guide)

Williams, W., & Collins, K. T. (2017). Significant Zero: heroes, villains, and the fight for art and soul in video games. Unabridged. [United States], Tantor Media, Inc.

Chicago / Turabian - Author Date Citation (style guide)

Williams, Walt and Kevin T., Collins. 2017. Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games. [United States], Tantor Media, Inc.

Chicago / Turabian - Humanities Citation (style guide)

Williams, Walt and Kevin T., Collins, Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games. [United States], Tantor Media, Inc, 2017.

MLA Citation (style guide)

Williams, Walt, and Kevin T. Collins. Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games. Unabridged. [United States], Tantor Media, Inc, 2017.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Grouped Work ID:
9c48a609-865a-b26e-dfa5-47625fd5c49f
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Hoopla Extract Information

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Record Information

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