We look forward to seeing you on your next visit to the library. Find a location near you.

Coin-operated Americans: rebooting boyhood at the video game arcade
(Book)

Book Cover
Average Rating
Published:
Minneapolis : University of Minnesota Press, 2015.
Physical Desc:
xxvii, 244 pages : illustrations ; 24 cm
Status:
Carmichael has 2
794.8 K768 2015
Central
794.8 K768 2015
Elk Grove has 2
794.8 K768 2015
Description

"Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the "video gamer" as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming's first moral panic, generated by Exidy's Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games--and in the digital working world beyond. "--

Also in This Series
Copies
Location
Call Number
Status
Arcade
794.8 K768 2015
Due May 25, 2024
Carmichael
794.8 K768 2015
On Shelf
Carmichael
794.8 K768 2015
On Shelf
Central
794.8 K768 2015
On Shelf
Elk Grove
794.8 K768 2015
On Shelf
Elk Grove
794.8 K768 2015
On Shelf
Fair Oaks
794.8 K768 2015
On Shelf
Martin Luther King, Jr.
794.8 K768 2015
On Shelf
Southgate
794.8 K768 2015
On Shelf
Sylvan Oaks
794.8 K768 2015
On Shelf
More Like This
Other Editions and Formats
More Copies In LINK+
Loading LINK+ Copies...
More Details
Format:
Book
Language:
English
ISBN:
9780816691821, 0816691827, 9780816691838, 0816691835
UPC:
2015019104

Notes

Bibliography
Includes bibliographical references (page 215-231) and index.
Description
"Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the "video gamer" as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming's first moral panic, generated by Exidy's Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games--and in the digital working world beyond. "--,Provided by publisher.
Reviews from GoodReads
Loading GoodReads Reviews.
Citations
APA Citation (style guide)

Kocurek, C. A. (2015). Coin-operated Americans: rebooting boyhood at the video game arcade. Minneapolis, University of Minnesota Press.

Chicago / Turabian - Author Date Citation (style guide)

Kocurek, Carly A. 2015. Coin-operated Americans: Rebooting Boyhood At the Video Game Arcade. Minneapolis, University of Minnesota Press.

Chicago / Turabian - Humanities Citation (style guide)

Kocurek, Carly A, Coin-operated Americans: Rebooting Boyhood At the Video Game Arcade. Minneapolis, University of Minnesota Press, 2015.

MLA Citation (style guide)

Kocurek, Carly A. Coin-operated Americans: Rebooting Boyhood At the Video Game Arcade. Minneapolis, University of Minnesota Press, 2015.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
132b8bad-03b5-e5fe-0c4f-5df0126592aa
Go To GroupedWork

Record Information

Last Sierra Extract TimeMay 07, 2024 01:26:58 PM
Last File Modification TimeMay 07, 2024 01:28:57 PM
Last Grouped Work Modification TimeMay 07, 2024 01:27:05 PM

MARC Record

LEADER04757cam 2200565 i 4500
001sky274895451
003SKY
00520180512062517.0
008150528s2015    mnua     b   s001 0 eng  
010 |a 2015019104
015 |a GBB5A0742|2 bnb
020 |a 9780816691821
020 |a 0816691827
020 |a 9780816691838
020 |a 0816691835
0247 |a 2015019104
040 |a DLC|b eng|e rda|c DLC|d DLC|d SKYRV
042 |a pcc
049 |a JRSA
05000|a GV1469.3|b .K6 2015
08200|a 794.8|2 23
099 |a 794.8 K768 2015
1001 |a Kocurek, Carly A.
24510|a Coin-operated Americans :|b rebooting boyhood at the video game arcade /|c Carly A. Kocurek.
264 1|a Minneapolis :|b University of Minnesota Press,|c 2015.
300 |a xxvii, 244 pages :|b illustrations ;|c 24 cm
336 |a text|2 rdacontent
337 |a unmediated|2 rdamedia
338 |a volume|2 rdacarrier
504 |a Includes bibliographical references (page 215-231) and index.
5058 |a Machine generated contents note: ContentsAcknowledgments -- Introduction -- 1. The Microcosmic Arcade: Playing at the Cultural Vanguard -- 2. Gaming's Gold Medalists: Twin Galaxies and the Rush to Competitive Gaming -- 3. Adapting Violence: Death Race and the History of Gaming Moral Panic -- 4. Anarchy in the Arcade: Regulating Coin-Op Video Games -- 5. Play Saves the Day: TRON, WarGames, and the Gamer as Protagonist -- 6. The Arcade Is Dead, Long Live the Arcade: Nostalgia in an Era of Ubiquitous Computing -- 7. The Future Is Now: Changes in Gaming Culture -- Notes -- Bibliography -- Index.
520 |a "Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the "video gamer" as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming's first moral panic, generated by Exidy's Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games--and in the digital working world beyond. "--|c Provided by publisher.
650 0|a Video games|z United States|x History.
650 0|a Video games|x Social aspects|z United States.
650 0|a Coin-operated machines|z United States|x History.
650 0|a Boys|z United States.
907 |a .b25541109
945 |y .i78278466|i 33029105686133|l cenag|s -|k |u 1|x 0|w 0|v 0|t 3|z 05-29-18|o -
945 |y .i78278491|i 33029105686166|l carag|s -|k |u 1|x 0|w 0|v 0|t 3|z 05-29-18|o -
945 |y .i78278533|i 33029105686208|l valag|s n|k 04-09-24|u 2|x 0|w 1|v 1|t 3|z 05-29-18|o -
945 |y .i78278557|i 33029105686224|l nntag|s m|k |u 1|x 0|w 0|v 0|t 3|z 05-29-18|o -
945 |y .i78278569|i 33029105686232|l arcag|s -|k |u 4|x 0|w 2|v 0|t 3|z 05-29-18|o -
945 |y .i78278570|i 33029105686240|l elkag|s -|k |u 1|x 0|w 0|v 0|t 3|z 05-29-18|o -
945 |y .i78278582|i 33029105686257|l sylag|s -|k |u 3|x 1|w 0|v 1|t 3|z 05-29-18|o -
945 |y .i78278600|i 33029105686273|l faiag|s -|k |u 1|x 0|w 0|v 6|t 3|z 05-29-18|o -
945 |y .i78278612|i 33029105686281|l kinag|s -|k |u 5|x 1|w 0|v 2|t 3|z 05-29-18|o -
945 |y .i78278624|i 33029105686299|l elkag|s -|k |u 2|x 0|w 0|v 15|t 3|z 05-29-18|o -
945 |y .i78278636|i 33029105686307|l carag|s -|k |u 1|x 0|w 0|v 0|t 3|z 05-29-18|o -
945 |y .i7827865x|i 33029105686323|l souag|s -|k |u 2|x 0|w 0|v 0|t 3|z 05-29-18|o -
998 |e -|d a |f eng|a arc|a car|a cen|a elk|a fai|a kin|a nnt|a sou|a syl|a val