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Programming games and animation
(Book)

Book Cover
Average Rating
Uniform Title:
Contributors:
Westgate, Alex, illustrator.
Crisp, Dan, illustrator.
Published:
Minneapolis : Lerner Publications, 2018.
Physical Desc:
24 pages : color illustrations ; 24 cm.
Lexile measure:
650L
Rating:
Ages 6-10.
Status:
Arden-Dimick Children's Area
CHILDREN 005.1 L991p2 2018
Belle Cooledge Children's Area
CHILDREN 005.1 L991p2 2018
Central Kids Place
CHILDREN 005.1 L991p2 2018
Description

"Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technology that goes into their favorite games."--

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Arden-Dimick Children's Area
CHILDREN 005.1 L991p2 2018
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Belle Cooledge Children's Area
CHILDREN 005.1 L991p2 2018
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Central Kids Place
CHILDREN 005.1 L991p2 2018
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Franklin Children's
CHILDREN 005.1 L991p2 2018
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Galt Children's Area
CHILDREN 005.1 L991p2 2018
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North Highlands-Antelope Children's Area
CHILDREN 005.1 L991p2 2018
Due Jun 9, 2022
Pocket-Greenhaven Kids' Place
CHILDREN 005.1 L991p2 2018
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Rancho Children's Area
CHILDREN 005.1 L991p2 2018
On Shelf
South Natomas Children's Area
CHILDREN 005.1 L991p2 2018
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Wanderer Bookmobile
CHILDREN 005.1 L991p2 2018
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Location
Call Number
Status
Folsom Children's Area
CHILDREN 005.1 LYO 2018
On Shelf
More Like This
Other Editions and Formats
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More Details
Format:
Book
Edition:
First American edition.
Language:
English
ISBN:
9781512439410, 9781512455854
Lexile measure:
650

Notes

General Note
Includes index.
Description
"Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technology that goes into their favorite games."--,Provided by publisher.
Target Audience
Ages 6-10.
Target Audience
K to grade 3.
Target Audience
650L,Lexile
Target Audience
Decoding demand: 72 (high),Semantic demand: 93 (very high),Syntactic demand: 94 (very high),Structure demand: 82 (very high),Lexile
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Citations
APA Citation (style guide)

Lyons, H., Westgate, A., & Crisp, D. (2018). Programming games and animation. First American edition. Minneapolis: Lerner Publications.

Chicago / Turabian - Author Date Citation (style guide)

Lyons, Heather, Alex, Westgate and Dan, Crisp. 2018. Programming Games and Animation. Minneapolis: Lerner Publications.

Chicago / Turabian - Humanities Citation (style guide)

Lyons, Heather, Alex, Westgate and Dan, Crisp, Programming Games and Animation. Minneapolis: Lerner Publications, 2018.

MLA Citation (style guide)

Lyons, Heather, Alex Westgate, and Dan Crisp. Programming Games and Animation. First American edition. Minneapolis: Lerner Publications, 2018. Print.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
d4ca28a3-df8a-094a-dcde-233097f58187
Go To GroupedWork

Record Information

Last Sierra Extract TimeMay 24, 2022 09:41:41 AM
Last File Modification TimeMay 24, 2022 09:42:19 AM
Last Grouped Work Modification TimeMay 24, 2022 09:41:47 AM

MARC Record

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250 |a First American edition.
264 1|a Minneapolis :|b Lerner Publications,|c 2018.
300 |a 24 pages :|b color illustrations ;|c 24 cm.
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4901 |a Kids get coding
500 |a Includes index.
5050 |a Games in all shapes and sizes! -- Story time -- Keep on moving -- Look out! -- Treat time -- High score! -- Level up -- Let's celebrate! -- The final test.
520 |a "Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technology that goes into their favorite games."--|c Provided by publisher.
5211 |a Ages 6-10.
5212 |a K to grade 3.
5218 |a 650L|b Lexile
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650 0|a Computer animation|x Programming|v Juvenile literature.
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7001 |a Crisp, Dan,|e illustrator.
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