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The World of Null-A
(Adobe EPUB eBook, Kindle Book, OverDrive Read, Open EPUB eBook)

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Published:
Tor Publishing Group 2010
Status:
Available from OverDrive
Description

The classic novel of non-Aristotelian logic and the coming race of supermen
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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Format:
Adobe EPUB eBook, Kindle Book, OverDrive Read, Open EPUB eBook
Edition:
1
Street Date:
02/24/2010
Language:
English
ISBN:
9781429983624
ASIN:
B004P8JFQI
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Citations
APA Citation (style guide)

A. E. van Vogt. (2010). The World of Null-A. 1 Tor Publishing Group.

Chicago / Turabian - Author Date Citation (style guide)

A. E. van Vogt. 2010. The World of Null-A. Tor Publishing Group.

Chicago / Turabian - Humanities Citation (style guide)

A. E. van Vogt, The World of Null-A. Tor Publishing Group, 2010.

MLA Citation (style guide)

A. E. van Vogt. The World of Null-A. 1 Tor Publishing Group, 2010.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Copy Details
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Shared Digital Collection11
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Grouped Work ID:
81304089-84f9-10f0-b0f1-f23ac2d6a44f
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Needs Update?:
No
Date Added:
Jun 12, 2018 18:06:47
Date Updated:
Jun 12, 2018 18:06:47
Last Metadata Check:
May 05, 2024 09:44:35
Last Metadata Change:
May 03, 2024 17:11:03
Last Availability Check:
May 05, 2024 09:44:39
Last Availability Change:
Apr 23, 2024 20:42:48
Last Grouped Work Modification Time:
May 06, 2024 02:10:18

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title
The World of Null-A
fullDescription

The classic novel of non-Aristotelian logic and the coming race of supermen
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

reviews
      • premium: False
      • source: Jack Williamson
      • content:

        "A. E. Van Vogt's early stories broke like claps of thunder through the science fiction field. Such novels as Slan, The Weapon Shops of Isher, and The World of Null-A, all were written with invention, dramatic impact, and a sense of breathless wonder that won him instant popularity"

      • premium: False
      • source: Arthur C. Clarke
      • content: "After more than half a century I can still recall the impact of his early stories."
      • premium: False
      • source: The New Yorker
      • content: "Interplanetary skullduggery in the year 2650. Gilbert Gosseyn has a pretty startling time of it before he gets to the root of things. Fine for addicts of science-fiction"
      • premium: False
      • source: John W. Campbell
      • content: "One of those once-in-a-decade classics"
      • premium: False
      • source: Gardner Dozois

      • content: "A. E. van Vogt was one of the first genre writers ever to publish an actual science fiction book, at a time when science fiction as a commercial publishing category did not yet exist, and almost all SF writers--even later giants such as Robert A. Heinlein--were able to publish novels only as serials in science fiction magazines. It's indicative of the prestige and popularity that van Vogt could claim at the time that he was one of the first authors to whom publishers would turn when taking the first tentative steps toward establishing science fiction as a viable publishing category. . . . Nobody, possibly with the exception of the Bester of The Stars My Destination, ever claim close to matching van Vogt for headlong, breakneck pacing, or for the electric, crackling paranoid tension with which he was capable of suffusing his work."
popularity
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shortDescription

The classic novel of non-Aristotelian logic and the coming race of supermen
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to...

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