The World of Null-A
The classic novel of non-Aristotelian logic and the coming race of supermen
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Grouping Information
Grouped Work ID | 81304089-84f9-10f0-b0f1-f23ac2d6a44f |
---|---|
Grouping Title | world of null a |
Grouping Author | a e van vogt |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2024-04-26 02:10:38AM |
Last Indexed | 2024-04-25 02:25:28AM |
Solr Fields
The classic novel of non-Aristotelian logic and the coming race of supermen
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Science Fiction
Solr Details Tables
item_details
Bib Id | Item Id | Shelf Loc | Call Num | Format | Format Category | Num Copies | Is Order Item | Is eContent | eContent Source | eContent URL | Detailed Status | Last Checkin | Location |
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overdrive:47204a06-8e7c-4719-8345-4c5723565e66 | -2 | Online OverDrive Collection | Online OverDrive | eBook | eBook | 1 | false | true | OverDrive | Available Online |
record_details
Bib Id | Format | Format Category | Edition | Language | Publisher | Publication Date | Physical Description | Abridged |
---|---|---|---|---|---|---|---|---|
overdrive:47204a06-8e7c-4719-8345-4c5723565e66 | eBook | eBook | English | Tor Publishing Group | 2010 |
scoping_details_catalog
Bib Id | Item Id | Grouped Status | Status | Locally Owned | Available | Holdable | Bookable | In Library Use Only | Library Owned | Holdable PTypes | Bookable PTypes | Local Url |
---|---|---|---|---|---|---|---|---|---|---|---|---|
overdrive:47204a06-8e7c-4719-8345-4c5723565e66 | -2 | Available Online | Available Online | false | true | true | false | false | false |