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Comics.: Investigate the History and Technology of American Cartooning
(eBook)

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NoveList Series:
Contributors:
Published:
[United States] : Nomad Press, 2014.
Content Description:
1 online resource (128 pages)
Lexile measure:
990L
Status:

Description

Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

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More Details

Format:
eBook
Language:
English
ISBN:
9781619302525, 1619302527
Lexile measure:
990

Notes

Restrictions on Access
Instant title available through hoopla.
Description
Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
System Details
Mode of access: World Wide Web.

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Citations

APA Citation (style guide)

Carbaugh, S. (2014). Comics. [United States], Nomad Press.

Chicago / Turabian - Author Date Citation (style guide)

Carbaugh, Samuel. 2014. Comics. [United States], Nomad Press.

Chicago / Turabian - Humanities Citation (style guide)

Carbaugh, Samuel, Comics. [United States], Nomad Press, 2014.

MLA Citation (style guide)

Carbaugh, Samuel. Comics. [United States], Nomad Press, 2014.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

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Grouped Work ID:
264ffd63-f029-9f65-be18-52d4bfff128a
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Hoopla Extract Information

hooplaId12153436
titleComics
language
kindEBOOK
series
season
publisher
price0.7
active1
pa
profanity
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demo
duration
rating
abridged
fiction
purchaseModelINSTANT
dateLastUpdatedMay 01, 2022 12:22:20 AM

Record Information

Last File Modification TimeSep 03, 2024 02:48:05 AM
Last Grouped Work Modification TimeSep 05, 2024 06:18:46 PM

MARC Record

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