Trapped in a Video Game: The Complete Series
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English
Description
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokémon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
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ISBN:
9781524851231
9781524862930
9781524862930
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Grouping Information
Grouped Work ID | ffd68163-cbd9-75b1-bca0-a6fd6dd37805 |
---|---|
Grouping Title | trapped in a video game the complete series |
Grouping Author | dustin brady |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2023-11-23 02:33:59AM |
Last Indexed | 2024-04-27 04:31:17AM |
Solr Fields
accelerated_reader_point_value
0
accelerated_reader_reading_level
0
auth_author2
Heyborne, Kirby
Jesse, Brady
Jesse, Brady
author
Brady, Dustin
author2-role
Heyborne, Kirby,reader
Jesse, Brady,illustrator
hoopla digital
Jesse, Brady,illustrator
hoopla digital
author_display
Brady, Dustin
display_description
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokémon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
format_catalog
eAudiobook
eBook
eBook
format_category_catalog
Audio Books
eBook
eBook
id
ffd68163-cbd9-75b1-bca0-a6fd6dd37805
isbn
9781524851231
9781524862930
9781524862930
last_indexed
2024-04-27T11:31:17.871Z
lexile_score
-1
literary_form
Fiction
literary_form_full
Fiction
primary_isbn
9781524851231
publishDate
2019
2020
2020
publisher
Andrews McMeel
Andrews McMeel Publishing
Andrews McMeel Publishing
recordtype
grouped_work
series
Trapped in a video game
series_with_volume
Trapped in a video game|
subject_facet
Action and adventure fiction
Boys -- Fiction
Children's audiobooks
Children's stories -- Fiction
Electronic books
Juvenile fiction -- Fiction
Media tie-in -- Fiction
Men -- Fiction
Science fiction
Technology -- Fiction
Boys -- Fiction
Children's audiobooks
Children's stories -- Fiction
Electronic books
Juvenile fiction -- Fiction
Media tie-in -- Fiction
Men -- Fiction
Science fiction
Technology -- Fiction
title_display
Trapped in a Video Game: The Complete Series
title_full
Trapped in a Video Game: The Complete Series [electronic resource] / Dustin Brady
title_short
Trapped in a Video Game: The Complete Series
topic_facet
Boys
Children's stories
Electronic books
Juvenile fiction
Media tie-in
Men
Technology
Children's stories
Electronic books
Juvenile fiction
Media tie-in
Men
Technology
Solr Details Tables
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hoopla:MWT13248968 | Online Hoopla Collection | Online Hoopla | eBook | eBook | 1 | false | true | Hoopla | https://www.hoopladigital.com/title/13248968?utm_source=MARC&Lid=hh4435 | Available Online | |||
hoopla:MWT13247046 | Online Hoopla Collection | Online Hoopla | eAudiobook | Audio Books | 1 | false | true | Hoopla | https://www.hoopladigital.com/title/13247046?utm_source=MARC&Lid=hh4435 | Available Online |
record_details
Bib Id | Format | Format Category | Edition | Language | Publisher | Publication Date | Physical Description | Abridged |
---|---|---|---|---|---|---|---|---|
hoopla:MWT13248968 | eBook | eBook | English | Andrews McMeel | 2020 | 1 online resource (720 pages) | ||
hoopla:MWT13247046 | eAudiobook | Audio Books | Unabridged | English | Andrews McMeel Publishing | 2019 | 1 online resource (1 audio file (13hr., 27 min.)) : digital. |
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hoopla:MWT13248968 | Available Online | Available Online | false | true | false | false | false | false | ||||
hoopla:MWT13247046 | Available Online | Available Online | false | true | false | false | false | false |