Trapped in a Video Game: The Complete Series
(eAudiobook)
Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this bestselling series, 12-year-old Jesse Rigsby finds out just how dangerous video games - and the people making those games - can be. With non-stop action, huge plot twists and tons of humor, this series will quickly have your 7-12-year-old video game fan begging for just one more chapter. Book 1: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book 2: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book 3: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book 4: Return to Doom Island In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and outswim an 8-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book 5: The Final Boss Jesse and Eric have ten minutes to save the world. In those ten minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Notes
Brady, D., & Heyborne, K. (2019). Trapped in a Video Game: The Complete Series. Unabridged. [United States], Andrews McMeel Publishing.
Chicago / Turabian - Author Date Citation (style guide)Brady, Dustin and Kirby, Heyborne. 2019. Trapped in a Video Game: The Complete Series. [United States], Andrews McMeel Publishing.
Chicago / Turabian - Humanities Citation (style guide)Brady, Dustin and Kirby, Heyborne, Trapped in a Video Game: The Complete Series. [United States], Andrews McMeel Publishing, 2019.
MLA Citation (style guide)Brady, Dustin, and Kirby Heyborne. Trapped in a Video Game: The Complete Series. Unabridged. [United States], Andrews McMeel Publishing, 2019.
Hoopla Extract Information
hooplaId | 13247046 |
---|---|
title | Trapped in a Video Game: The Complete Series |
kind | AUDIOBOOK |
price | 2.99 |
active | 1 |
pa | 0 |
profanity | 0 |
children | 1 |
demo | 0 |
rating | |
abridged | 0 |
dateLastUpdated | Apr 02, 2020 08:02:51 PM |
Record Information
Last File Modification Time | Nov 23, 2023 02:43:02 AM |
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Last Grouped Work Modification Time | Nov 23, 2023 02:33:59 AM |
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520 | |a Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this bestselling series, 12-year-old Jesse Rigsby finds out just how dangerous video games - and the people making those games - can be. With non-stop action, huge plot twists and tons of humor, this series will quickly have your 7-12-year-old video game fan begging for just one more chapter. Book 1: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book 2: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book 3: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book 4: Return to Doom Island In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and outswim an 8-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book 5: The Final Boss Jesse and Eric have ten minutes to save the world. In those ten minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking. | ||
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