We look forward to seeing you on your next visit to the library. Find a location near you.

Trapped in a Video Game: The Complete Series
(eAudiobook)

Book Cover
Average Rating
NoveList Series:
Contributors:
Published:
[United States] : Andrews McMeel Publishing, 2019.
Content Description:
1 online resource (1 audio file (13hr., 27 min.)) : digital.
Status:
Description

Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this bestselling series, 12-year-old Jesse Rigsby finds out just how dangerous video games - and the people making those games - can be. With non-stop action, huge plot twists and tons of humor, this series will quickly have your 7-12-year-old video game fan begging for just one more chapter. Book 1: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book 2: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book 3: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book 4: Return to Doom Island In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and outswim an 8-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book 5: The Final Boss Jesse and Eric have ten minutes to save the world. In those ten minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

Also in This Series
More Like This
Other Editions and Formats
More Copies In LINK+
Loading LINK+ Copies...
More Details
Format:
eAudiobook
Edition:
Unabridged.
Language:
English
ISBN:
9781524851231, 152485123X

Notes

Restrictions on Access
Instant title available through hoopla.
Participants/Performers
Read by Kirby Heyborne.
Description
Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this bestselling series, 12-year-old Jesse Rigsby finds out just how dangerous video games - and the people making those games - can be. With non-stop action, huge plot twists and tons of humor, this series will quickly have your 7-12-year-old video game fan begging for just one more chapter. Book 1: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book 2: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book 3: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book 4: Return to Doom Island In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and outswim an 8-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book 5: The Final Boss Jesse and Eric have ten minutes to save the world. In those ten minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
System Details
Mode of access: World Wide Web.
Reviews from GoodReads
Loading GoodReads Reviews.
Citations
APA Citation (style guide)

Brady, D., & Heyborne, K. (2019). Trapped in a Video Game: The Complete Series. Unabridged. [United States], Andrews McMeel Publishing.

Chicago / Turabian - Author Date Citation (style guide)

Brady, Dustin and Kirby, Heyborne. 2019. Trapped in a Video Game: The Complete Series. [United States], Andrews McMeel Publishing.

Chicago / Turabian - Humanities Citation (style guide)

Brady, Dustin and Kirby, Heyborne, Trapped in a Video Game: The Complete Series. [United States], Andrews McMeel Publishing, 2019.

MLA Citation (style guide)

Brady, Dustin, and Kirby Heyborne. Trapped in a Video Game: The Complete Series. Unabridged. [United States], Andrews McMeel Publishing, 2019.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
ffd68163-cbd9-75b1-bca0-a6fd6dd37805
Go To GroupedWork

Hoopla Extract Information

hooplaId13247046
titleTrapped in a Video Game: The Complete Series
kindAUDIOBOOK
price2.99
active1
pa0
profanity0
children1
demo0
rating
abridged0
dateLastUpdatedApr 02, 2020 08:02:51 PM

Record Information

Last File Modification TimeNov 23, 2023 02:43:02 AM
Last Grouped Work Modification TimeNov 23, 2023 02:33:59 AM

MARC Record

LEADER03972nim a22005295a 4500
001MWT13247046
003MWT
00520231027020749.0
006m     o  h        
007sz zunnnnnuned
007cr nnannnuuuua
008231027o2019    xxunnn jo      f  n eng d
020 |a 9781524851231|q (sound recording : hoopla Audio Book)
020 |a 152485123X|q (sound recording : hoopla Audio Book)
02842|a MWT13247046
029 |a https://d2snwnmzyr8jue.cloudfront.net/sas_9781524851231_180.jpeg
037 |a 13247046|b Midwest Tape, LLC|n http://www.midwesttapes.com
040 |a Midwest|e rda
099 |a eAudiobook hoopla
1001 |a Brady, Dustin,|e author.
24510|a Trapped in a Video Game: The Complete Series|h [electronic resource] /|c Dustin Brady.
250 |a Unabridged.
264 1|a [United States] :|b Andrews McMeel Publishing,|c 2019.
264 2|b Made available through hoopla
300 |a 1 online resource (1 audio file (13hr., 27 min.)) :|b digital.
336 |a spoken word|b spw|2 rdacontent
337 |a computer|b c|2 rdamedia
338 |a online resource|b cr|2 rdacarrier
344 |a digital|h digital recording|2 rda
347 |a data file|2 rda
506 |a Instant title available through hoopla.
5111 |a Read by Kirby Heyborne.
520 |a Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this bestselling series, 12-year-old Jesse Rigsby finds out just how dangerous video games - and the people making those games - can be. With non-stop action, huge plot twists and tons of humor, this series will quickly have your 7-12-year-old video game fan begging for just one more chapter. Book 1: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book 2: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book 3: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book 4: Return to Doom Island In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and outswim an 8-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book 5: The Final Boss Jesse and Eric have ten minutes to save the world. In those ten minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
538 |a Mode of access: World Wide Web.
650 0|a Boys|v Fiction.
650 0|a Children's stories|v Fiction.
650 0|a Juvenile fiction|v Fiction.
650 0|a Media tie-in|v Fiction.
650 0|a Men|v Fiction.
650 0|a Technology|v Fiction.
655 7|a Action and adventure fiction.|2 lcgft
655 7|a Children's audiobooks.|2 lcgft
655 7|a Science fiction.|2 lcgft
7001 |a Heyborne, Kirby,|e reader.
7102 |a hoopla digital.
85640|u https://www.hoopladigital.com/title/13247046?utm_source=MARC&Lid=hh4435|z Instantly available on hoopla.
85642|z Cover image|u https://d2snwnmzyr8jue.cloudfront.net/sas_9781524851231_180.jpeg