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Play anything: the pleasure of limits, the uses of boredom, and the secret of games

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Author:
Publisher:
Basic Books
Publication Date:
Varies, see individual formats and editions
Language:
English

Description

"The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea--who doesn't want to have fun while working or commuting, parenting or cleaning?--but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost--the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology--shows that our common understanding of games--that they are always fun, and always juvenile--is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"--

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Contributors:
ISBN:
9780465051724
9780465096503
9781541698123

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Grouping Information

Grouped Work IDfa87f30f-1080-98cc-05f1-6901b1ae6eb4
Grouping Titleplay anything the pleasure of limits the uses of boredom and the secret of games
Grouping Authorian bogost
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2024-06-20 03:13:49AM
Last Indexed2024-06-20 03:44:48AM

Solr Fields

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Bogost, Ian
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hoopla digital
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Bogost, Ian
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South Natomas
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South Natomas
display_description
"The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea--who doesn't want to have fun while working or commuting, parenting or cleaning?--but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost--the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology--shows that our common understanding of games--that they are always fun, and always juvenile--is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"--
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fa87f30f-1080-98cc-05f1-6901b1ae6eb4
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Adult Book Non-Fiction
last_indexed
2024-06-20T10:44:48.785Z
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Non Fiction
literary_form_full
Non Fiction
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306.48 B675 2016
owning_library_catalog
Sacramento Public Library
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Central
South Natomas
primary_isbn
9780465051724
publishDate
2016
publisher
Basic Books
recordtype
grouped_work
subject_facet
Creative ability
Electronic books
Popular culture -- Social aspects
title_display
Play anything : the pleasure of limits, the uses of boredom, and the secret of games
title_full
Play Anything : The Pleasure of Limits, the Uses of Boredom, and the Secret of Games [electronic resource] / Ian Bogost
Play Anything The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
Play anything : the pleasure of limits, the uses of boredom, and the secret of games / Ian Bogost
title_short
Play anything
title_sub
the pleasure of limits, the uses of boredom, and the secret of games
topic_facet
Creative ability
Electronic books
Nonfiction
Philosophy
Popular culture
Science
Social aspects
Sociology

Solr Details Tables

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