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Play anything: the pleasure of limits, the uses of boredom, and the secret of games

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"The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea--who doesn't want to have fun while working or commuting, parenting or cleaning?--but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost--the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology--shows that our common understanding of games--that they are always fun, and always juvenile--is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"--
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9780465051724
9781541698123
9781501936180
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Grouping Information

Grouped Work IDfa87f30f-1080-98cc-05f1-6901b1ae6eb4
Grouping Titleplay anything the pleasure of limits the uses of boredom and the secret of games
Grouping Authorian bogost
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2022-05-22 03:17:35AM
Last Indexed2022-05-22 03:59:12AM
Novelist Primary ISBNnone

Solr Details

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auth_author2Yen, Jonathan
authorBogost, Ian
author2-roleYen, Jonathan.|Narrator
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South Natomas
Sylvan Oaks
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South Natomas
Sylvan Oaks
display_description"The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea--who doesn't want to have fun while working or commuting, parenting or cleaning?--but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost--the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology--shows that our common understanding of games--that they are always fun, and always juvenile--is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"--
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Sylvan Oaks
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seriesRecorded Books development
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subject_facetCreative ability
Popular culture -- Social aspects
Science
title_displayPlay anything : the pleasure of limits, the uses of boredom, and the secret of games
title_fullPlay Anything The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
Play anything : the pleasure of limits, the uses of boredom, and the secret of games / Ian Bogost
Play anything : the pleasure of limits, the uses of boredom, and the secret of games [electronic resource] / Ian Bogost
title_shortPlay anything
title_subthe pleasure of limits, the uses of boredom, and the secret of games
topic_facetCreative ability
Nonfiction
Philosophy
Popular culture
Science
Social aspects
Sociology