Play anything: the pleasure of limits, the uses of boredom, and the secret of games
(Book)
"The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea--who doesn't want to have fun while working or commuting, parenting or cleaning?--but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost--the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology--shows that our common understanding of games--that they are always fun, and always juvenile--is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"--
Notes
Bogost, I. (2016). Play anything: the pleasure of limits, the uses of boredom, and the secret of games. New York, Basic Books.
Chicago / Turabian - Author Date Citation (style guide)Bogost, Ian. 2016. Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games. New York, Basic Books.
Chicago / Turabian - Humanities Citation (style guide)Bogost, Ian, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games. New York, Basic Books, 2016.
MLA Citation (style guide)Bogost, Ian. Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games. New York, Basic Books, 2016.
Record Information
Last Sierra Extract Time | Mar 27, 2024 10:45:19 PM |
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Last File Modification Time | Mar 27, 2024 10:45:37 PM |
Last Grouped Work Modification Time | Mar 28, 2024 02:11:39 AM |
MARC Record
LEADER | 02694cam 2200361 i 4500 | ||
---|---|---|---|
001 | 2016019144 | ||
003 | DLC | ||
005 | 20161101074758.0 | ||
008 | 160613s2016 nyu b 001 0 eng | ||
010 | |a 2016019144 | ||
020 | |a 9780465051724 | ||
040 | |a DLC|b eng|e rda|c DLC|d GCmBT|d NjBwBT | ||
042 | |a pcc | ||
049 | |a JRSA | ||
050 | 0 | 0 | |a BF408|b .B566 2016 |
082 | 0 | 0 | |a 306.4/8|2 23 |
099 | |a 306.48 B675 2016 | ||
100 | 1 | |a Bogost, Ian,|e author. | |
245 | 1 | 0 | |a Play anything :|b the pleasure of limits, the uses of boredom, and the secret of games /|c Ian Bogost. |
264 | 1 | |a New York :|b Basic Books,|c [2016] | |
300 | |a xii, 266 pages ;|c 25 cm | ||
336 | |a text|b txt|2 rdacontent. | ||
337 | |a unmediated|b n|2 rdamedia. | ||
338 | |a volume|b nc|2 rdacarrier. | ||
504 | |a Includes bibliographical references (pages 239-250) and index. | ||
505 | 8 | |a Machine generated contents note: Preface: Life is Not a Game -- 1. Everywhere, Playgrounds -- 2. Ironoia, the Mistrust of Things -- 3. Fun Isn't Pleasure, It's Novelty -- 4. Play Is in Things, Not in You -- 5. From Restraint to Constraint -- 6. The Pleasure of Limits -- 7. The Opposite of Happiness -- Conclusion: Living with Things. | |
520 | |a "The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea--who doesn't want to have fun while working or commuting, parenting or cleaning?--but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost--the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology--shows that our common understanding of games--that they are always fun, and always juvenile--is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"--|c Provided by publisher. | ||
650 | 0 | |a Creative ability. | |
650 | 0 | |a Popular culture|x Social aspects. | |
907 | |a .b24382073 | ||
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945 | |y .i74925702|i 33029102157310|l natag|s -|k |u 12|x 0|w 0|v 7|t 3|z 11-09-16|o - | ||
998 | |e -|d a |f eng|a cen|a nat |