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Death by video game: danger, pleasure, and obsession on the virtual frontline

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""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is." --Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--
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ISBN:
9781612195407
9781612195414
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Grouping Information

Grouped Work ID5049406c-166a-8f02-10f2-e2b90dd950a6
Grouping Titledeath by video game danger pleasure and obsession on the virtual frontline
Grouping Authorsimon parkin
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2020-10-29 02:28:17AM
Last Indexed2020-10-29 02:55:53AM
Novelist Primary ISBNnone

Solr Details

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authorParkin, Simon.
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display_description""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is." --Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--
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ils:.b24430079BookBooksEnglishMelville House, [2016], ©2015.xvi, 254 pages ; 23 cm
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subject_facetVideo game addiction
Video games -- Psychological aspects
Video games -- Social aspects
title_displayDeath by video game : danger, pleasure, and obsession on the virtual frontline
title_fullDeath by Video Game Danger, Pleasure, and Obsession on the Virtual Frontline
Death by video game : danger, pleasure, and obsession on the virtual frontline / Simon Parkin
title_shortDeath by video game
title_subdanger, pleasure, and obsession on the virtual frontline
topic_facetGames
Nonfiction
Psychological aspects
Social aspects
Sociology
Video game addiction
Video games