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Death by video game: danger, pleasure, and obsession on the virtual frontline

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Publisher:
Melville House
Publication Date:
Varies, see individual formats and editions
Language:
English

Description

""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is." --Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--

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ISBN:
9781612195407
9781612195414

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Grouping Information

Grouped Work ID5049406c-166a-8f02-10f2-e2b90dd950a6
Grouping Titledeath by video game danger pleasure and obsession on the virtual frontline
Grouping Authorsimon parkin
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2024-12-05 02:10:40AM
Last Indexed2024-12-05 02:28:22AM

Solr Fields

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author
Parkin, Simon
author_display
Parkin, Simon
available_at_catalog
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display_description
""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is." --Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--
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Book
eBook
format_category_catalog
Books
eBook
id
5049406c-166a-8f02-10f2-e2b90dd950a6
isbn
9781612195407
9781612195414
itype_catalog
Adult Book Non-Fiction
last_indexed
2024-12-05T10:28:22.165Z
lexile_score
-1
literary_form
Non Fiction
literary_form_full
Non Fiction
local_callnumber_catalog
794.8 P247 2016
owning_library_catalog
Sacramento Public Library
owning_location_catalog
Carmichael
Central
primary_isbn
9781612195407
publishDate
2016
publisher
Melville House
recordtype
grouped_work
subject_facet
Video game addiction
Video games -- Psychological aspects
Video games -- Social aspects
title_display
Death by video game : danger, pleasure, and obsession on the virtual frontline
title_full
Death by Video Game Danger, Pleasure, and Obsession on the Virtual Frontline
Death by video game : danger, pleasure, and obsession on the virtual frontline / Simon Parkin
title_short
Death by video game
title_sub
danger, pleasure, and obsession on the virtual frontline
topic_facet
Games
Nonfiction
Psychological aspects
Social aspects
Sociology
Video game addiction
Video games

Solr Details Tables

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