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Death by video game: danger, pleasure, and obsession on the virtual frontline
(Book)

Book Cover
Average Rating
Published:
Broooklyn : Melville House, [2016], ©2015.
Physical Desc:
xvi, 254 pages ; 23 cm
Status:
Arcade
794.8 P247 2016
Central
794.8 P247 2016
Description

""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is." --Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--

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Arcade
794.8 P247 2016
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794.8 P247 2016
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Format:
Book
Language:
English
ISBN:
9781612195407

Notes

General Note
Includes index.
Description
""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is." --Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--,Provided by publisher.
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Citations
APA Citation (style guide)

Parkin, S. (20162015). Death by video game: danger, pleasure, and obsession on the virtual frontline. Broooklyn: Melville House.

Chicago / Turabian - Author Date Citation (style guide)

Parkin, Simon. 20162015. Death By Video Game: Danger, Pleasure, and Obsession On the Virtual Frontline. Broooklyn: Melville House.

Chicago / Turabian - Humanities Citation (style guide)

Parkin, Simon, Death By Video Game: Danger, Pleasure, and Obsession On the Virtual Frontline. Broooklyn: Melville House, 20162015.

MLA Citation (style guide)

Parkin, Simon. Death By Video Game: Danger, Pleasure, and Obsession On the Virtual Frontline. Broooklyn: Melville House, 20162015. Print.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Grouped Work ID:
5049406c-166a-8f02-10f2-e2b90dd950a6
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Record Information

Last Sierra Extract TimeSep 03, 2020 02:00:46 PM
Last File Modification TimeSep 03, 2020 02:01:33 PM
Last Grouped Work Modification TimeNov 24, 2020 02:30:11 AM

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