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Gamify: how gamification motivates people to do extraordinary things
(Book)

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Average Rating
Published:
Brookline, MA : Bibliomotion, books + media, [2014].
Physical Desc:
x, 181 pages : illustrations ; 23 cm
Status:
Central
658.314 B959 2014
Description

Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.

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Central
658.314 B959 2014
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Format:
Book
Language:
English
ISBN:
9781937134853, 1937134857

Notes

Bibliography
Includes bibliographical references (pages 169-173) and index.
Description
Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.
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Citations
APA Citation (style guide)

Burke, B. (2014). Gamify: how gamification motivates people to do extraordinary things. Brookline, MA, Bibliomotion, books + media.

Chicago / Turabian - Author Date Citation (style guide)

Burke, Brian, 1959-. 2014. Gamify: How Gamification Motivates People to Do Extraordinary Things. Brookline, MA, Bibliomotion, books + media.

Chicago / Turabian - Humanities Citation (style guide)

Burke, Brian, 1959-, Gamify: How Gamification Motivates People to Do Extraordinary Things. Brookline, MA, Bibliomotion, books + media, 2014.

MLA Citation (style guide)

Burke, Brian. Gamify: How Gamification Motivates People to Do Extraordinary Things. Brookline, MA, Bibliomotion, books + media, 2014.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Grouped Work ID:
998e0a2b-229e-cac0-3227-cec35abb7dc9
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Record Information

Last Sierra Extract TimeApr 16, 2024 07:47:28 PM
Last File Modification TimeApr 16, 2024 07:48:01 PM
Last Grouped Work Modification TimeApr 23, 2024 02:10:41 AM

MARC Record

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337 |a unmediated|2 rdamedia
338 |a volume|2 rdacarrier
504 |a Includes bibliographical references (pages 169-173) and index.
5050 |a Introduction : Gamification: beyond the hype -- Part I. The value of gamification: engaging the crowd : Motivation: the gamification endgame -- Give meaning to players -- Changing behavior one step at a time -- Using gamification to develop skills -- Using gamification to drive innovation -- Part II. Designing a gamified player experience : Player-centric design -- Designing a gamified solution -- Common design pitfalls -- Managing for success -- Gamification 2020: what the future holds
520 |a Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.
650 0|a Employee motivation.
650 0|a Motivation (Psychology)
650 0|a Games|x Psychological aspects.
650 0|a Organizational behavior.
650 0|a Gamification.
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