Return to Doom Island
(Book)
Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse's sure of something else too--he's being watched. To unravel the mystery, Jesse's going to have to transform himself into a superspy with serious retro-gaming skills. He'll need to outsmart a hyperintelligent android, outlast a tireless drone, and outswim an 8-bit shark. And if he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. The real danger is just beginning. --
Level 4.2, 3 Points
Notes
Brady, D., & Brady, J. (2018). Return to Doom Island. Kansas City, Missouri, Andrews McMeel Publishing.
Chicago / Turabian - Author Date Citation (style guide)Brady, Dustin and Jesse, Brady. 2018. Return to Doom Island. Kansas City, Missouri, Andrews McMeel Publishing.
Chicago / Turabian - Humanities Citation (style guide)Brady, Dustin and Jesse, Brady, Return to Doom Island. Kansas City, Missouri, Andrews McMeel Publishing, 2018.
MLA Citation (style guide)Brady, Dustin, and Jesse Brady. Return to Doom Island. Kansas City, Missouri, Andrews McMeel Publishing, 2018.
Record Information
Last Sierra Extract Time | Apr 18, 2024 11:20:28 AM |
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Last File Modification Time | Apr 18, 2024 11:25:37 AM |
Last Grouped Work Modification Time | Apr 18, 2024 11:20:37 AM |
MARC Record
LEADER | 02844cam 2200541Ii 4500 | ||
---|---|---|---|
001 | sky294105623 | ||
003 | SKY | ||
005 | 20181108095524.0 | ||
008 | 180925s2018 inua c 000 1 eng d | ||
010 | |a bl2018181336 | ||
015 | |a GBB8E6131|2 bnb | ||
020 | |a 9781449495183 | ||
020 | |a 1449495184 | ||
020 | |a 9781449496258 | ||
020 | |a 1449496253 | ||
040 | |a MIBLS|b eng|e rda|c MIBLS|d CHY|d CO2|d PAP|d YDX|d BDX|d CCE|d SKYRV | ||
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082 | 0 | 4 | |a [Fic]|2 23 |
100 | 1 | |a Brady, Dustin,|e author. | |
245 | 1 | 0 | |a Return to Doom Island /|c Dustin Brady ; illustrated by Jesse Brady. |
264 | 1 | |a Kansas City, Missouri :|b Andrews McMeel Publishing,|c 2018. | |
264 | 4 | |c ©2018 | |
300 | |a ix, 157 pages :|b illustrations ;|c 23 cm. | ||
336 | |a text|b txt|2 rdacontent | ||
336 | |a still image|2 rdacontent | ||
337 | |a unmediated|b n|2 rdamedia | ||
338 | |a volume|b nc|2 rdacarrier | ||
490 | 1 | |a Trapped in a video game ;|v 4 | |
520 | |a Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse's sure of something else too--he's being watched. To unravel the mystery, Jesse's going to have to transform himself into a superspy with serious retro-gaming skills. He'll need to outsmart a hyperintelligent android, outlast a tireless drone, and outswim an 8-bit shark. And if he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. The real danger is just beginning. --|c page 4 of cover. | ||
521 | 8 | |a 600L|b Lexile | |
521 | 3 | |a Decoding demand: 89 (very high)|a Semantic demand: 100 (very high)|a Syntactic demand: 90 (very high)|a Structure demand: 87 (very high)|b Lexile | |
650 | 0 | |a Video games|v Juvenile fiction. | |
650 | 0 | |a Friendship|v Juvenile fiction. | |
650 | 0 | |a Adventure stories. | |
655 | 7 | |a Action and adventure fiction.|2 lcgft | |
655 | 7 | |a Science fiction.|2 lcgft | |
700 | 1 | |a Brady, Jesse,|e illustrator. | |
800 | 1 | |a Brady, Dustin.|t Trapped in a video game (Series) ;|v 4. | |
907 | |a .b25814874 | ||
932 | |f CHILDREN|a FICTION Brady, D. | ||
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