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The hare and the tortoise: slow and steady sets the pace
(Game)

Book Cover
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Published:
Las Vegas, NV : iello games, 2014.
Physical Desc:
1 game (5 wooden racers, 11 track tiles, 91 cards, 6 tokens, 1 rule booklet) : colored cardboard; in clear bag 13 x 15 inches.
Rating:
Ages 7 and up.
Status:
Description

"The Hare & the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. At the start of a race, each player secretly bets on up to two of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe). Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water, it stops moving to take a drink. The wolf moves 1 space if one to two cards are played, and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl, if one of these is played no one but the wolf moves.(The track consists of eleven road cards, two covered with water.) After the animals move, players start a new round of card-playing. A round ends when three of the five animals reach the goal, after which each player scores points based on the ranking of the animals and how they bet. After three rounds, the player with the most points wins. " --- www.boardgamegeek.com

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Status
Central
GAME HARE
Due Jun 4, 2022
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More Details
Format:
Game
Language:
English
UPC:
3760175511592

Notes

General Note
Purchase of this item was supported in whole or in part by the U.S. Institute of Museum and Library Services under the provisions of the Library Services and Technology Act, administered in California by the State Librarian.
General Note
"Tales and games"
General Note
For 2 to 5 players.
General Note
Duration of game: 20 minutes.
Description
"The Hare & the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. At the start of a race, each player secretly bets on up to two of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe). Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water, it stops moving to take a drink. The wolf moves 1 space if one to two cards are played, and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl, if one of these is played no one but the wolf moves.(The track consists of eleven road cards, two covered with water.) After the animals move, players start a new round of card-playing. A round ends when three of the five animals reach the goal, after which each player scores points based on the ranking of the animals and how they bet. After three rounds, the player with the most points wins. " --- www.boardgamegeek.com
Target Audience
Ages 7 and up.
Citations
APA Citation (style guide)

Kim, G., & Lessenne, M. (2014). The hare and the tortoise: slow and steady sets the pace. Las Vegas, NV: iello games.

Chicago / Turabian - Author Date Citation (style guide)

Kim, Gary and Mathieu. Lessenne. 2014. The Hare and the Tortoise: Slow and Steady Sets the Pace. Las Vegas, NV: iello games.

Chicago / Turabian - Humanities Citation (style guide)

Kim, Gary and Mathieu. Lessenne, The Hare and the Tortoise: Slow and Steady Sets the Pace. Las Vegas, NV: iello games, 2014.

MLA Citation (style guide)

Kim, Gary., and Mathieu Lessenne. The Hare and the Tortoise: Slow and Steady Sets the Pace. Las Vegas, NV: iello games, 2014.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
2c1ff752-b7ae-51ef-01b9-92c4e2eb8cb2
Go To GroupedWork

Record Information

Last Sierra Extract TimeMay 14, 2022 01:18:04 PM
Last File Modification TimeMay 14, 2022 01:18:58 PM
Last Grouped Work Modification TimeMay 14, 2022 01:18:10 PM

MARC Record

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520 |a "The Hare & the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. At the start of a race, each player secretly bets on up to two of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe). Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water, it stops moving to take a drink. The wolf moves 1 space if one to two cards are played, and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl, if one of these is played no one but the wolf moves.(The track consists of eleven road cards, two covered with water.) After the animals move, players start a new round of card-playing. A round ends when three of the five animals reach the goal, after which each player scores points based on the ranking of the animals and how they bet. After three rounds, the player with the most points wins. " --- www.boardgamegeek.com
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