The hare and the tortoise: slow and steady sets the pace
(Game)
"The Hare & the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. At the start of a race, each player secretly bets on up to two of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe). Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water, it stops moving to take a drink. The wolf moves 1 space if one to two cards are played, and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl, if one of these is played no one but the wolf moves.(The track consists of eleven road cards, two covered with water.) After the animals move, players start a new round of card-playing. A round ends when three of the five animals reach the goal, after which each player scores points based on the ranking of the animals and how they bet. After three rounds, the player with the most points wins. " --- www.boardgamegeek.com
Notes
Kim, G., & Lessenne, M. (2014). The hare and the tortoise: slow and steady sets the pace. Las Vegas, NV: iello games.
Chicago / Turabian - Author Date Citation (style guide)Kim, Gary and Mathieu. Lessenne. 2014. The Hare and the Tortoise: Slow and Steady Sets the Pace. Las Vegas, NV: iello games.
Chicago / Turabian - Humanities Citation (style guide)Kim, Gary and Mathieu. Lessenne, The Hare and the Tortoise: Slow and Steady Sets the Pace. Las Vegas, NV: iello games, 2014.
MLA Citation (style guide)Kim, Gary., and Mathieu Lessenne. The Hare and the Tortoise: Slow and Steady Sets the Pace. Las Vegas, NV: iello games, 2014.
Record Information
Last Sierra Extract Time | May 14, 2022 01:18:04 PM |
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Last File Modification Time | May 14, 2022 01:18:58 PM |
Last Grouped Work Modification Time | May 14, 2022 01:18:10 PM |
MARC Record
LEADER | 03244npm 2200373Ii 4500 | ||
---|---|---|---|
001 | sky274019780 | ||
003 | SKY | ||
005 | 20150312122726.0 | ||
008 | 150312s2014 nvunnn g gneng d | ||
024 | 1 | |a 3760175511592 | |
040 | |a JRS|b eng|c JRS | ||
049 | |a JRS | ||
245 | 0 | 4 | |a The hare and the tortoise|h [game] :|b slow and steady sets the pace /|c Gary Kim, Mathieu Lessenne. |
246 | 3 | 0 | |a Royal Turtle. |
264 | 1 | |a Las Vegas, NV :|b iello games,|c 2014. | |
264 | 4 | |c ©2014 | |
300 | |a 1 game (5 wooden racers, 11 track tiles, 91 cards, 6 tokens, 1 rule booklet) :|b colored cardboard;|c in clear bag 13 x 15 inches. | ||
336 | |a tactile three-dimensional form|b tcf|2 rdacontent | ||
337 | |a unmediated|b e|2 rdamedia | ||
338 | |a object|b nr|2 rdacarrier | ||
500 | |a Purchase of this item was supported in whole or in part by the U.S. Institute of Museum and Library Services under the provisions of the Library Services and Technology Act, administered in California by the State Librarian. | ||
500 | |a "Tales and games" | ||
500 | |a For 2 to 5 players. | ||
500 | |a Duration of game: 20 minutes. | ||
520 | |a "The Hare & the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. At the start of a race, each player secretly bets on up to two of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe). Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water, it stops moving to take a drink. The wolf moves 1 space if one to two cards are played, and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl, if one of these is played no one but the wolf moves.(The track consists of eleven road cards, two covered with water.) After the animals move, players start a new round of card-playing. A round ends when three of the five animals reach the goal, after which each player scores points based on the ranking of the animals and how they bet. After three rounds, the player with the most points wins. " --- www.boardgamegeek.com | ||
521 | 1 | |a Ages 7 and up. | |
655 | 0 | |a Board games. | |
655 | 0 | |a Games. | |
700 | 1 | |a Kim, Gary. | |
700 | 1 | |a Lessenne, Mathieu. | |
907 | |a .b23576881 | ||
932 | |a GAME HARE | ||
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