Grim Tuesday
(Book)
Arthur must retrieve the Second Key from his enemy Grim Tuesday in order to save the world. Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday -- the house that contains an entire world. But Tuesday brings new challenges -- in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything -- an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bearlike spirit, fighting the voidlike Nithlings, and traveling to the scary Far Reaches for the ultimate showdown.
Level 6, 10 Points
Notes
Nix, G. (20052004). Grim Tuesday. 1st hardcover ed. New York, Scholastic Press.
Chicago / Turabian - Author Date Citation (style guide)Nix, Garth. 20052004. Grim Tuesday. New York, Scholastic Press.
Chicago / Turabian - Humanities Citation (style guide)Nix, Garth, Grim Tuesday. New York, Scholastic Press, 20052004.
MLA Citation (style guide)Nix, Garth. Grim Tuesday. 1st hardcover ed. New York, Scholastic Press, 20052004.
Record Information
Last Sierra Extract Time | Apr 09, 2024 09:47:26 PM |
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Last File Modification Time | Apr 09, 2024 09:48:08 PM |
Last Grouped Work Modification Time | Apr 23, 2024 02:10:41 AM |
MARC Record
LEADER | 02236cam 2200445Ia 4500 | ||
---|---|---|---|
001 | ocm57653484 | ||
003 | OCoLC | ||
005 | 20181114053425.0 | ||
008 | 050214t20052004nyu j 000 1 eng d | ||
020 | |a 0439703700 | ||
020 | |a 9780439703703 | ||
020 | |a 9781338240306 | ||
020 | |a 1338240307 | ||
040 | |a BKX|b eng|c BKX|d XY4 | ||
049 | |a JRSA | ||
050 | 4 | |a PZ7.N647|b Gr 2005 | |
082 | 0 | 4 | |a [Fic]|2 22 |
100 | 1 | |a Nix, Garth. | |
245 | 1 | 0 | |a Grim Tuesday /|c Garth Nix. |
250 | |a 1st hardcover ed. | ||
260 | |a New York :|b Scholastic Press,|c 2005, c2004. | ||
300 | |a 321 p. ;|c 21 cm. | ||
490 | 1 | |a Keys to the kingdom ;|v bk. 2. | |
500 | |a Sequel to: Mister Monday. | ||
500 | |a Sequel: Drowned Wednesday. | ||
520 | |a Arthur must retrieve the Second Key from his enemy Grim Tuesday in order to save the world. Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday -- the house that contains an entire world. But Tuesday brings new challenges -- in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything -- an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bearlike spirit, fighting the voidlike Nithlings, and traveling to the scary Far Reaches for the ultimate showdown. | ||
521 | 8 | |a 840L|b Lexile | |
526 | 0 | |a Accelerated Reader AR|b MG|c 6|d 10|z 76340. | |
650 | 0 | |a Good and evil|v Juvenile fiction. | |
650 | 0 | |a Heroes|v Juvenile fiction. | |
655 | 7 | |a Fantasy fiction.|2 lcgft | |
800 | 1 | |a Nix, Garth.|t Keys to the kingdom ;|v bk. 2. | |
907 | |a .b17311913 | ||
932 | |f CHILDREN|a FICTION Nix, G. | ||
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