Zero Hour
(Adobe EPUB eBook, Kindle Book, OverDrive Read)
Bad news for the Higher Institute of Villainous Education, aka H.I.V.E.: Overlord is reborn and has developed the chilling ability to move from body to body, erasing the host's personality—and ultimately killing them. Overlord must find Otto, the only host designed to truly contain him, and for that he needs to know the location of H.I.V.E. He also plans to take control of a secret U.S. Army facility that is home to the Autonomous Weapon Program, a computer-controlled system uniquely vulnerable to Overlord's control.
In the face of these threats, Nero is forced to activate Zero Hour, a plan designed to deal with any member of G.L.O.V.E—the Global League of Villainous Enterprises—who is on the brink of true global domination. Nero also knows that Otto must not be allowed to fall into Overlord's hands, and a desperate race across the globe begins.
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Level 6.7, 10 Points
Mark Walden. (2012). Zero Hour. Simon & Schuster Books for Young Readers.
Chicago / Turabian - Author Date Citation (style guide)Mark Walden. 2012. Zero Hour. Simon & Schuster Books for Young Readers.
Chicago / Turabian - Humanities Citation (style guide)Mark Walden, Zero Hour. Simon & Schuster Books for Young Readers, 2012.
MLA Citation (style guide)Mark Walden. Zero Hour. Simon & Schuster Books for Young Readers, 2012.
Library | Owned | Available |
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Shared Digital Collection | 1 | 1 |
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- As a final battle with Overlord looms near, the H.I.V.E. heroes are up against an unimaginably dangerous weapon.
Bad news for the Higher Institute of Villainous Education, aka H.I.V.E.: Overlord is reborn and has developed the chilling ability to move from body to body, erasing the host's personality—and ultimately killing them. Overlord must find Otto, the only host designed to truly contain him, and for that he needs to know the location of H.I.V.E. He also plans to take control of a secret U.S. Army facility that is home to the Autonomous Weapon Program, a computer-controlled system uniquely vulnerable to Overlord's control.
In the face of these threats, Nero is forced to activate Zero Hour, a plan designed to deal with any member of G.L.O.V.E—the Global League of Villainous Enterprises—who is on the brink of true global domination. Nero also knows that Otto must not be allowed to fall into Overlord's hands, and a desperate race across the globe begins. - seriesId
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February 15, 2012
Grades 4-7 Overlord, the unkillable AI bent on taking over the world, can survive only by jumping from body to body. Only techno-wizard Otto's mind is sophisticated enough to be a permanent host, so Overlord moves to invade the hidden fortress of the H.I.V.E. School. To protect his young charges, Nero unleashes their greatest weapon yet: Zero Hour. While lacking the irreverent fun of earlier H.I.V.E. books, this sixth offering has a less convoluted story and is chock-full of whiz-bang gadgets and breakneck action. Hints of romance and a death do little to add to character development, but for series regulars that hardly matters.(Reprinted with permission of Booklist, copyright 2012, American Library Association.)
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Bad news for the Higher Institute of Villainous Education, aka H.I.V.E.: Overlord is reborn and has developed the chilling ability to move from body to body, erasing the host's personality—and ultimately killing them. Overlord must find Otto, the only host designed to truly contain him, and for that he needs to know the location of H.I.V.E. He also plans to take control of a secret U.S. Army facility that is home to the Autonomous Weapon Program, a computer-controlled system uniquely vulnerable to Overlord's control.
In the face of these threats, Nero is forced to activate Zero Hour, a plan designed to deal with any member of G.L.O.V.E—the Global League of Villainous Enterprises—who is on the brink of true global domination. Nero also knows that Otto must not be allowed to fall into Overlord's hands, and a desperate race across... - sortTitle
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