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Theory of Fun for Game Design
(Adobe EPUB eBook, Kindle Book, OverDrive Read)

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Published:
O'Reilly Media 2013
Status:
Available from OverDrive
Description

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.


Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.


You'll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins
  • Also in This Series
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    Format:
    Adobe EPUB eBook, Kindle Book, OverDrive Read
    Edition:
    2
    Street Date:
    11/08/2013
    Language:
    English
    ISBN:
    9781449363178
    ASIN:
    B00GK5SRFY
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    Citations
    APA Citation (style guide)

    Raph Koster. (2013). Theory of Fun for Game Design. 2 O'Reilly Media.

    Chicago / Turabian - Author Date Citation (style guide)

    Raph Koster. 2013. Theory of Fun for Game Design. O'Reilly Media.

    Chicago / Turabian - Humanities Citation (style guide)

    Raph Koster, Theory of Fun for Game Design. O'Reilly Media, 2013.

    MLA Citation (style guide)

    Raph Koster. Theory of Fun for Game Design. 2 O'Reilly Media, 2013.

    Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
    Copy Details
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    Shared Digital Collection88
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    Go To Grouped Work
    Needs Update?:
    No
    Date Added:
    Jun 12, 2018 16:19:32
    Date Updated:
    Jun 12, 2018 16:19:32
    Last Metadata Check:
    Apr 21, 2024 07:44:29
    Last Metadata Change:
    Jun 04, 2023 10:04:11
    Last Availability Check:
    Apr 21, 2024 07:44:32
    Last Availability Change:
    Apr 18, 2024 11:59:20
    Last Grouped Work Modification Time:
    Apr 24, 2024 02:13:21

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    Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

    You'll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach...
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    Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

    You'll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins
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