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The Calder Game
(OverDrive MP3 Audiobook, OverDrive Listen)

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Series:
Chasing Vermeer volume 3.
Published:
Penguin Random House Audio Publishing Group 2008
Accelerated Reader:
IL: MG - BL: 5.8 - AR Pts: 8
Lexile measure:
830L
Status:
Available from OverDrive
Description
When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery- including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while others in the village have less-than-friendly feelings toward it. Both the boy and the sculpture seem out of place...and then they dissapear!!!!
Calder's friends Petra and Tommy must fly to England to help Calder's father find him. But this mystery has more twists and turns than a calder mobile caught in a fierce wind-with more at stake that meets the eye.
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More Details
Format:
OverDrive MP3 Audiobook, OverDrive Listen
Edition:
Unabridged
Street Date:
06/10/2008
Language:
English
ISBN:
9780739368039
Accelerated Reader:
MG
Level 5.8, 8 Points
Lexile measure:
830
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Citations
APA Citation (style guide)

Blue Balliett. (2008). The Calder Game. Unabridged Penguin Random House Audio Publishing Group.

Chicago / Turabian - Author Date Citation (style guide)

Blue Balliett. 2008. The Calder Game. Penguin Random House Audio Publishing Group.

Chicago / Turabian - Humanities Citation (style guide)

Blue Balliett, The Calder Game. Penguin Random House Audio Publishing Group, 2008.

MLA Citation (style guide)

Blue Balliett. The Calder Game. Unabridged Penguin Random House Audio Publishing Group, 2008.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Copy Details
LibraryOwnedAvailable
Shared Digital Collection11
Staff View
Grouped Work ID:
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Go To Grouped Work
Needs Update?:
No
Date Added:
Jun 12, 2018 15:33:42
Date Updated:
Mar 16, 2023 05:21:48
Last Metadata Check:
Apr 21, 2024 06:55:00
Last Metadata Change:
Jan 31, 2024 14:54:53
Last Availability Check:
Apr 21, 2024 06:55:03
Last Availability Change:
Jan 31, 2024 14:54:55
Last Grouped Work Modification Time:
Apr 25, 2024 02:10:18

OverDrive Product Record

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      • bioText: Blue Balliet was born and raised in New York City and loved to stop at the Metropolitan Museum of Art or the Frick Museum on her way home from school. She's always loved museums, mysteries, and hearing about things that can't be explained in the usual ways. After studying art history at Brown University, she lived in Nantucket, where she got married. When her kids started school the family moved to Chicago, and Blue began teaching 3rd grade at the University of Chicago Laboratory Schools.
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2008-06-10T00:00:00-04:00
edition
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title
The Calder Game
fullDescription
When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery- including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while others in the village have less-than-friendly feelings toward it. Both the boy and the sculpture seem out of place...and then they dissapear!!!!
Calder's friends Petra and Tommy must fly to England to help Calder's father find him. But this mystery has more twists and turns than a calder mobile caught in a fierce wind-with more at stake that meets the eye.
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      • source: AudioFile Magazine
      • content: Deirdre Lovejoy's upbeat narration enhances the story of seventh-grader Calder's visit to Woodstock, England, with his father. After he admires a Calder sculpture, both he and it go missing. Lovejoy aptly conveys the personalities of his two feuding friends who travel with the elderly Miss Sharp to find him. As Tommy and Petra try to find their friend and the work of art, they work their way through the Blenheim maze as well as a labyrinth of word and visual clues. Though Lovejoy's crisp reading makes the plot clear and the characters are well drawn, young people who thrive on puzzles may want to reread the print version, so they can enjoy the book's detailed illustrations. S.W. (c) AudioFile 2008, Portland, Maine
      • premium: True
      • source: Publisher's Weekly
      • content:

        Starred review from May 19, 2008
        Acclaimed for her sophisticated juggling of art concepts, mystery, philosophy and storytelling, Balliett (Chasing Vermeer
        ) outdoes herself with this ambitious novel. Like its predecessors, it asks readers to consider big ideas, this time using the mobiles of Alexander Calder as a springboard. Now in seventh grade, series heroes Petra, Tommy and Calder first see Calder's mobiles at an exhibit at a Chicago museum. There they are introduced to the “Calder game,” which invites participants to join five ideas or things that move in relation to one another, while looking for “balance, beauty, and surprise.” Three weeks later, Calder accompanies his father to a tiny town near Blenheim Palace in England, where an anonymous donor has installed a Calder sculpture in the ancient town square, much to the villagers' dismay. Curiously, Calder's own presence seems to inspire dismay as well—until he, and the sculpture, simply vanish overnight. The mystery is crafted more solidly than in either of Balliett's previous titles, and the setting—enriched by the hedge maze of Blenheim and the possible proximity of the pseudonymous British artist Banksy—proves completely enticing. And once again Helquist encodes his b&w illustrations with puzzle pieces. Motivated readers will treasure this provocative title. Ages 9–12.

popularity
361
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shortDescription
When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery- including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while others in the village have less-than-friendly feelings toward it. Both the boy and the sculpture seem out of place...and then they dissapear!!!!
Calder's friends Petra and Tommy must fly to England to help Calder's father find him. But this mystery has more twists and turns than a calder mobile caught in a fierce wind-with more at stake that meets the eye.
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