Slacker
(Adobe EPUB eBook, Kindle Book, OverDrive Read)

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5 star
 
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Series:
Slacker volume 1.
Published:
Scholastic Inc. 2016
Accelerated Reader:
IL: MG - BL: 5.2 - AR Pts: 7
Lexile measure:
710L
Status:
Checked Out
Description
Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it . . . until he gets so caught up in one game that he almost lets his house burn down around him. Oops. It's time for some serious damage control—so Cameron and his friends invent a fake school club that will make it seem like they're doing good deeds instead of slacking off. The problem? Some kids think the club is real—and Cameron is stuck being president. Soon Cameron is part of a mission to save a beaver named Elvis from certain extinction. Along the way, he makes some new friends—and some powerful new enemies. The guy who never cared about anything is now at the center of everything . . . and it's going to take all his slacker skills to win this round.
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Format:
Adobe EPUB eBook, Kindle Book, OverDrive Read
Street Date:
04/26/2016
Language:
English
ISBN:
9780545823173
ASIN:
B015QMBY3S
Accelerated Reader:
MG
Level 5.2, 7 Points
Lexile measure:
710
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Copy Details
LibraryOwnedAvailable
10

There is 1 hold on this title.

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Grouped Work ID:
ee475560-8586-35d7-352a-d6082562b8f4
Go To Grouped Work
Needs Update?:
No
Date Added:
Jun 12, 2018 19:26:24
Date Updated:
Jun 12, 2018 19:26:24
Last Metadata Check:
Oct 13, 2019 22:15:56
Last Metadata Change:
Jul 18, 2019 16:42:13
Last Availability Check:
Oct 13, 2019 22:15:59
Last Availability Change:
Oct 12, 2019 23:24:39
Last Grouped Work Modification Time:
Oct 17, 2019 01:47:41

OverDrive Product Record

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publishDate
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title
Slacker
fullDescription
Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it . . . until he gets so caught up in one game that he almost lets his house burn down around him. Oops. It's time for some serious damage control—so Cameron and his friends invent a fake school club that will make it seem like they're doing good deeds instead of slacking off. The problem? Some kids think the club is real—and Cameron is stuck being president. Soon Cameron is part of a mission to save a beaver named Elvis from certain extinction. Along the way, he makes some new friends—and some powerful new enemies. The guy who never cared about anything is now at the center of everything . . . and it's going to take all his slacker skills to win this round.
gradeLevels
      • value: Grade 4
reviews
      • premium: True
      • source: DOGO Books
      • content: inventor60 - Cameron is a slacker that is for sure. To make it look like he is doing good deeds, Cameron gathers his friends to create a school club which goes well until students begin to think that it is an actual thing, So there is Cameron, trying to save a beaver, named Elvis from going extinct.
      • premium: True
      • source: Publisher's Weekly
      • content:

        March 7, 2016
        In this highly entertaining tale from Korman (Masterminds), eighth grader Cam Boxer lives for playing video games with his two best friends. When he ignores his mother's dinner instructions while playing, resulting in the fire department breaking down the door and a house that smells like burnt ziti, Cam's parents' threats of pulling the plug on his gaming push him to create a fictitious school club. Cam's goal with the Positive Action Group is to mollify his parents without actually doing anything, so he's horrified when students and faculty latch on to the concept and club. Cam's irritation with the club's popularity provides lots of laughs (" ‘Well, I'm the president,' I grumbled, ‘and I still say that the Positive Action Group doesn't exist' ") as the story unfolds via the perspectives of multiple amusing characters, including classmate Daphne, who wants to save a homeless beaver; Mr. Fanshaw, a guidance counselor who feels that his hour has finally come; and Jennifer, an ultra-achieving high school student who feels threatened by Cam's club's success. Upbeat, inspiring, and full of Korman's signature sense of humor. Ages 8–12.

      • premium: True
      • source: Kirkus
      • content:

        February 15, 2016
        What could get the "Leonardo da Vinci of slackers" off his gaming couch? Thirteen-year-old Cameron Boxer's worked hard on his "lifestyle": minimal effort at school and maximum time perfecting his gaming skills. His goal? Winning the Rule the World tournament with one of his two best friends, technical genius Pavel or loyal Chuck...but they have to avoid Evil McKillPeople, a Canadian gamer who for some reason has it in for Cam. Then the Great Ziti Inferno (Cam was too busy playing to take the ziti out of the oven as instructed) causes Cam's parents to insist he unplug and do something with his life. The friends cook up a fake club, the Positive Action Group. They make Cam president and put a page on the school's website, attracting the attention of do-gooder Daphne, who wants to save a beaver, class-president candidate Jordan, who needs a leg up in the election, along with reprobates and jocks who need to do community service. Suddenly the fake club is real, doing actual good, and sucking up valuable game time; that was never the plan! Prolific Korman turns in another group caper that would fit easily in his Swindle series. Cam's borderline unlikable, and a few in the supporting cast don't act like real people; but the tale, narrated by Cam and several others, is a pleasant diversion, though it's not notable for its diversity. Korman's fans will be right at home with this stand-alone novel. (Fiction. 9-12)

        COPYRIGHT(2016) Kirkus Reviews, ALL RIGHTS RESERVED.

      • premium: True
      • source: School Library Journal
      • content:

        March 1, 2016

        Gr 4-7-Korman's many fans will not be disappointed with this latest novel. Cameron is a gamer; he doesn't like to do anything else. Spending every moment he can playing video games, he sometimes gets carried away. This is how the kitchen burns down and he loses his gaming privileges. His parents decide he needs to get involved in a group and interact with other kids his own age. So he and his friends create the Positive Action Group as a front so they can simply continue gaming. Things get hairy when people become interested in actually joining the group and it gets a faculty advisor. Suddenly the fake group has become very real. Korman has a talent for writing engaging characters in wacky, laugh-out-loud plotlines. This story is told through multiple perspectives, though it is Cameron who stands out. He talks and acts like a real gamer, lending the high jinks an undercurrent of authenticity. As the Positive Action Group becomes real, things begin to change for Cameron as he learns the value in helping others. VERDICT Short chapters and chuckle-inducing moments give this book a charm that is hard to resist. An excellent pick for reluctant readers.-Patrick Tierney, Dr. Martin Luther King Elementary School, Providence, RI

        Copyright 2016 School Library Journal, LLC Used with permission.

popularity
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subjects
      • value: Juvenile Fiction
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shortDescription
Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it . . . until he gets so caught up in one game that he almost lets his house burn down around him. Oops. It's time for some serious damage control—so Cameron and his friends invent a fake school club that will make it seem like they're doing good deeds instead of slacking off. The problem? Some kids think the club is real—and Cameron is stuck being president. Soon Cameron is part of a mission to save a beaver named Elvis from certain extinction. Along the way, he makes some new friends—and some powerful new enemies. The guy who never cared about anything is now at the center of everything . . . and it's going to take all his slacker skills to win this round.
sortTitle
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publisher
Scholastic Inc.