Ender in Exile: The Ender Saga Series, Book 5
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After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.
In Ender's Game, the world's most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.
After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.
Having not seen their families or interacted with other people for years—where do they go now? What can they do?
Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he's ever known to begin a relativistic—and revelatory—journey beyond the stars.
What happened during the years between Ender's Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.
For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card's moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.
On one of these ships, there is a baby that just may share the same special gifts as Ender's old friend Bean...
THE ENDER UNIVERSE
Ender series
Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind
Ender's Shadow series
Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight
Children of the Fleet
The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens
The Second Formic War (with Aaron Johnston)
The Swarm /The Hive
Ender novellas
A War of Gifts /First Meetings
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Level 6, 20 Points
Orson Scott Card. (2008). Ender in Exile: The Ender Saga Series, Book 5. Tor Publishing Group.
Chicago / Turabian - Author Date Citation (style guide)Orson Scott Card. 2008. Ender in Exile: The Ender Saga Series, Book 5. Tor Publishing Group.
Chicago / Turabian - Humanities Citation (style guide)Orson Scott Card, Ender in Exile: The Ender Saga Series, Book 5. Tor Publishing Group, 2008.
MLA Citation (style guide)Orson Scott Card. Ender in Exile: The Ender Saga Series, Book 5. Tor Publishing Group, 2008.
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Orson Scott Card is best known for his science fiction novel Ender's Game and its many sequels that expand the Ender Universe into the far future and the near past. Those books are organized into the Ender Saga, which chronicles the life of Ender Wiggin; the Shadow Series, which follows on the novel Ender's Shadow and is set on Earth; and the Formic Wars series, written with co-author Aaron Johnston, which tells of the terrible first contact between humans and the alien "Buggers." Card has been a working writer since the 1970s. Beginning with dozens of plays and musical comedies produced in the 1960s and 70s, Card's first published fiction appeared in 1977—the short story "Gert Fram" in the July issue of The Ensign, and the novelette version of "Ender's Game" in the August issue of Analog. The novel-length version of Ender's Game, published in 1984 and continuously in print since then, became the basis of the 2013 film, starring Asa Butterfield, Harrison Ford, Ben Kingsley, Hailee Steinfeld, Viola Davis, and Abigail Breslin.
Card was born in Washington state, and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he runs occasional writers' workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.
He is the author many science fiction and fantasy novels, including the American frontier fantasy series "The Tales of Alvin Maker" (beginning with Seventh Son), and stand-alone novels like Pastwatch and Hart's Hope. He has collaborated with his daughter Emily Card on a manga series, Laddertop. He has also written contemporary thrillers like Empire and historical novels like the monumental Saints and the religious novels Sarah and Rachel and Leah. Card's work also includes the Mithermages books (Lost Gate, Gate Thief), contemporary magical fantasy for readers both young and old.
Card lives in Greensboro, North Carolina, with his wife, Kristine Allen Card. He and Kristine are the parents of five children and several grandchildren. - name: Orson Scott Card
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- fullDescription
After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.
In Ender's Game, the world's most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.
After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.
Having not seen their families or interacted with other people for years—where do they go now? What can they do?
Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he's ever known to begin a relativistic—and revelatory—journey beyond the stars.
What happened during the years between Ender's Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.
For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card's moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.
On one of these ships, there is a baby that just may share the same special gifts as Ender's old friend Bean...
THE ENDER UNIVERSE
Ender series
Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind
Ender's Shadow series
Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight
Children of the Fleet
The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens
The Second Formic War (with Aaron Johnston)
The Swarm /The Hive
Ender novellas
A War of Gifts /First Meetings
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- reviews
- premium: False
- source: The New York Times Book Review on Ender's Game
- content:
"An affecting novel full of surprises."
- premium: False
- source: USA Today
- content: "The novels of Orson Scott Card's Ender series are an intriguing combination of action, military and political strategy, elaborate war games and psychology."
- premium: False
- source: Publishers Weekly (starred review) on Children of the Mind
- content: "Card's prose is powerful here, as is his consideration of mystical and quasi-religious themes. Though billed as the final Ender novel, this story leaves enough mysteries unexplored to justify another entry; and Card fans should find that possibility, like this novel, very welcome indeed. "
- premium: False
- source: The Houston Post on Xenocide
- content: "Orson Scott Card made a strong case for being the best writer science fiction has to offer."
- premium: False
- source: The Toronto Star
- content: "There aren't too many recent sf novels we can confidently call truly moral works, but Speaker for the Dead is one. It's a completely gripping story."
- premium: False
- source: New York Daily News on Ender's Game
- content: "An undeniable heavyweight . . . This book combines Card's quirky style with his hard ethical dilemmas and sharply drawn portraits."
- premium: False
- source: Booklist on Ender's Game
- content: "This is Card at the height of his very considerable powers--a major SF novel by any reasonable standard."
- premium: True
- source:
- content:
September 29, 2008
Set between Card's Hugo and Nebula–winning Ender's Game
(1985) and Speaker for the Dead
(1986), this philosophical novel covers familiar events, but puts new emphasis on their ethical ramifications. In the wake of his victory over the alien Formics, 12-year-old military genius Ender Wiggins is hailed as a hero, but governments opposed to the International Fleet, which trained him, intend to portray him as a monster. Ender winds up as titular governor of one of the new human colonies, where he struggles to adapt to civilian life and ponders his role in the deaths of thousands of humans and an entire alien species. His agonized musings aren't always sophisticated but possess a certain gravitas. Fans will find this offering illuminating, and it's also accessible to thoughtful readers new to the series.
- premium: True
- source:
- content:
November 15, 2008
The war against the insectoid formic aliens is over, the definitive battle won by 13-year-old Ender Wiggin through virtual technology and real-time game simulation. Now "Admiral" Wiggin has no home. Though called the Savior of the Earth, he is also a boy responsible for the genocide of an entire race of beings. Instead of living in protected isolation, Ender decides to travel colonized space accompanied by his sister Valentine and an artificial intelligence that would one day be known as Jane. Returning to one of his most popular series, Card fills in the gap between the original award-winning "Ender's Game" and its sequels, taking up Ender's story immediately after the war's end. Series fans will enjoy this thoughtful take on the life of a young man who has already accomplished his destiny.Copyright 2008 Library Journal, LLC Used with permission.
- premium: True
- source:
- content:
February 1, 2009
Adult/High School-Here is Card's answer to all those readers who asked, "What happened to Ender?" between "Ender's Game" (1985) and "Speaker for the Dead" (1986, both Tor), a gap that covers nearly 3000 years. Twelve-year-old Ender Wiggin should be coming home to a hero's welcome after wiping out the dreaded buggersaliens who have twice defeated humanity in the pastin a fierce space battle. He is instead proclaimed a dangerous weapon and appointed titular governor of a colony world to keep him as far away from Earth as possible. His beloved sister Valentine joins him on the colony ship but is unable to penetrate the barriers he has erected around himself. Wracked with remorse at his genocide of the buggers, Ender searches for the reason the aliens allowed him to defeat them, knowing the answer will give him direction. As in most great speculative fiction, Card mines the depths of humanity's philosophical and political ideas through Ender's trials and discoveries. "Exile" brings together many drifting story lines from a number of other books in the series, so it's not for the uninitiated. For those who are familiar with Ender and his world, this is a wonderful treat to be devoured whole in a gulp and then returned to later to digest at leisure."Charli Osborne, Oxford Public Library, MI"Copyright 2009 School Library Journal, LLC Used with permission.
- premium: True
- source:
- content:
December 22, 2008
This new tale in Card’s ever-expanding Enderverse tackles Ender in the months following his saving Earth and his eventual exile by those he saved. As he reconciles his act of “xenocide,” Ender re-establishes his relationship with his sister, Valentine, while also trying to create stability on a newly established colony planet. While Ender finds himself with many potential enemies, they pale in comparison to his own inner antagonist. Though Stefan Rudnicki dominates much of the text, additional cast members embody different narrative voices within the story. Rudnicki performs well; his knack for sliding between prose and voices, both male and female, is aurally hypnotic. His deep, resonating voice skillfully employs timing and emphasis to elicit great emotion from the text. Card reads the afterword, in which he explains that though this book contradicts Enderverse continuity, this still remains the “real story.” A Tor hardcover (Reviews, Sept. 29).
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After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.
In Ender's Game, the world's most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.
After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.
Having not seen their families or interacted with other people for years—where do they go now? What can they do?
Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he's ever known to...- sortTitle
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