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Pieces and Players: Chasing Vermeer Series, Book 4
(OverDrive MP3 Audiobook, OverDrive Listen)

Book Cover
Average Rating
Series:
Chasing Vermeer volume 4.
Published:
Scholastic Audio 2015
Accelerated Reader:
IL: MG - BL: 5.4 - AR Pts: 11
Lexile measure:
800L
Status:
Available from OverDrive
Description

From the NEW YORK TIMES bestselling author of CHASING VERMEER and HOLD FAST

THE PIECES

Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them.

THE PLAYERS

Calder, Petra, and Tommy are no strangers to heists and puzzles. Now they've been matched with two new sleuths—Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure.

The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it's not just Mrs. Sharpe who's acting suspiciously—there's a ghost who mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up.

With pieces and players, you have all the ingredients for a fantastic mystery from the amazing Blue Balliett.

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More Details
Format:
OverDrive MP3 Audiobook, OverDrive Listen
Edition:
Unabridged
Street Date:
04/01/2015
Language:
English
ISBN:
9781338252699
Accelerated Reader:
MG
Level 5.4, 11 Points
Lexile measure:
800
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Citations
APA Citation (style guide)

Blue Balliett. (2015). Pieces and Players: Chasing Vermeer Series, Book 4. Unabridged Scholastic Audio.

Chicago / Turabian - Author Date Citation (style guide)

Blue Balliett. 2015. Pieces and Players: Chasing Vermeer Series, Book 4. Scholastic Audio.

Chicago / Turabian - Humanities Citation (style guide)

Blue Balliett, Pieces and Players: Chasing Vermeer Series, Book 4. Scholastic Audio, 2015.

MLA Citation (style guide)

Blue Balliett. Pieces and Players: Chasing Vermeer Series, Book 4. Unabridged Scholastic Audio, 2015.

Note! Citation formats are based on standards as of July 2010. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Copy Details
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Shared Digital Collection11
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Grouped Work ID:
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Go To Grouped Work
Needs Update?:
No
Date Added:
Jun 12, 2018 17:37:47
Date Updated:
Dec 28, 2020 17:08:54
Last Metadata Check:
May 22, 2022 08:57:51
Last Metadata Change:
May 22, 2022 08:57:51
Last Availability Check:
May 22, 2022 08:57:55
Last Availability Change:
Feb 18, 2022 22:27:59
Last Grouped Work Modification Time:
May 28, 2022 02:08:33

OverDrive Product Record

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fullDescription

From the NEW YORK TIMES bestselling author of CHASING VERMEER and HOLD FAST

THE PIECES

Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them.

THE PLAYERS

Calder, Petra, and Tommy are no strangers to heists and puzzles. Now they've been matched with two new sleuths—Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure.

The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it's not just Mrs. Sharpe who's acting suspiciously—there's a ghost who mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up.

With pieces and players, you have all the ingredients for a fantastic mystery from the amazing Blue Balliett.

gradeLevels
      • value: Grade 3
      • value: Grade 4
reviews
      • premium: True
      • source: Publisher's Weekly
      • content:

        January 19, 2015
        Calder, Petra, and Tommy from Chasing Vermeer and its sequels join forces with Zoomy from The Danger Box and Early from Hold Fast to investigate the “biggest art robbery ever to happen in the United States”: the heist of 13 paintings and sculptures from a small Chicago museum. Though the story’s museum is fictional, Balliett borrows the outline of a real crime—the 1990 theft of artwork worth $500 million from Boston’s Isabella Stewart Gardner Museum—for her plot. As in her previous mysteries, chance and coincidence drive the action, and the narrative is salted with repeated motifs and literary allusions. The eighth-grade sleuths, summoned to help because a museum trustee believes they will do detective work that the adult investigators are incapable of doing, use prime numbers, Mother Goose rhymes, and messages in dreams and from a ghost to crack the case. (The FBI may want to invest in its own Ouija board.) Fans of Balliett’s previous work will find and enjoy the same meld of puzzling mystery and art history in this adventure. Ages 8–12. Agent: Doe Coover, Doe Coover Agency.

      • premium: True
      • source: AudioFile Magazine
      • content: Just as five 13-year-olds become more familiar with each other over the course of Balliet's latest art mystery, so too does Bahni Turpin become more comfortable in her role as narrator. Her voice gradually loses a formal and slightly distant tone and moves towards a warmer one with convincing and genuine animation as her characters move from awkward and judgmental of each other to convivial and accepting. The five young teens, along with precise Mrs. Sharpe and breezy Ms. Hussey, pursue the disappearance of 13 pieces of art from a Chicago museum. In an author's note, Balliett herself narrates the story's connection to the Isabella Stewart Gardner Museum robbery 25 years ago. A.R. © AudioFile 2015, Portland, Maine
      • premium: True
      • source: School Library Journal
      • content:

        July 1, 2015

        Gr 3-7-Blue Balliett pulls together all the main characters from previous series entries to solve the mystery of 13 pieces of art gone missing from the Farmer Museum in Chicago. Petra, Calder, Tommy, Zoomy, and Early are 13 now, and the onset of puberty is on their minds. However, when an elderly museum board member asks for their help in solving the mystery, the five children eagerly agree. The kids see patterns, clues, and the importance of prime numbers where others merely see coincidences. The quirkiness and creative reasoning skills of the characters combined with the personal connection each child develops with the missing art make this audiobook distinctive. Bahni Turpin does a nice job narrating, giving each child a distinctive voice. The author's note at the end of the book, read by Balliett, offers additional insights. VERDICT Give this to students who are fans of the previous books or who crave puzzles.-Julie Paladino, East Chapel Hill High School, NC

        Copyright 2015 School Library Journal, LLC Used with permission.

      • premium: True
      • source: DOGO Books
      • content: samfarkle - we talk about this book in class it look very good. i love art heist books.i have a theory about this story about the author.she is weird save the best for last i want to say
popularity
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shortDescription

From the NEW YORK TIMES bestselling author of CHASING VERMEER and HOLD FAST

THE PIECES

Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them.

THE PLAYERS

Calder, Petra, and Tommy are no strangers to heists and puzzles. Now they've been matched with two new sleuths—Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure.

The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it's not just Mrs. Sharpe who's acting suspiciously—there's a ghost who mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up.

With pieces and players,...

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Chasing Vermeer Series, Book 4
publisher
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