The Tetris Effect: The Game that Hypnotized the World
(eAudiobook)
Description
Tetris is perhaps the most instantly recognizable, popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer, working on frail, antiquated computers, create a product that has earned nearly $1 billion in sales? How did an inspired, makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space? In this surprising, trivia-filled audiobook, tech reporter Dan Ackerman describes how, as a teenager behind the Iron Curtain, Alexey Pajitnov was struck with inspiration, then meticulously worked for years to bring the game he had envisioned to life. Ackerman shows how Tetris worked its way first through Pajitnov's office and then out into the world, entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and Japanese moguls who raced each other for the rights, Ackerman recounts the game's complex and improbable path to global success. "The Tetris Effect" is an homage to both creator and creation, and a perfect gift for anyone who's ever played the game, which is to say everyone.
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Citations
Ackerman, D. (2016). The Tetris Effect: The Game that Hypnotized the World. Unabridged. [United States], Hachette Audio.
Chicago / Turabian - Author Date Citation (style guide)Ackerman, Dan. 2016. The Tetris Effect: The Game That Hypnotized the World. [United States], Hachette Audio.
Chicago / Turabian - Humanities Citation (style guide)Ackerman, Dan, The Tetris Effect: The Game That Hypnotized the World. [United States], Hachette Audio, 2016.
MLA Citation (style guide)Ackerman, Dan. The Tetris Effect: The Game That Hypnotized the World. Unabridged. [United States], Hachette Audio, 2016.
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Hoopla Extract Information
hooplaId | 16000689 |
---|---|
title | The Tetris Effect |
language | ENGLISH |
kind | AUDIOBOOK |
series | |
season | |
publisher | Hachette Audio |
price | 2.99 |
active | 1 |
pa | |
profanity | |
children | |
demo | |
duration | 7h 0m 0s |
rating | |
abridged | |
fiction | |
purchaseModel | INSTANT |
dateLastUpdated | Sep 25, 2024 12:09:17 AM |
Record Information
Last File Modification Time | Sep 03, 2024 02:36:18 AM |
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Last Grouped Work Modification Time | Nov 13, 2024 02:11:01 AM |
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511 | 1 | |a Read by Dan Ackerman. | |
520 | |a Tetris is perhaps the most instantly recognizable, popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer, working on frail, antiquated computers, create a product that has earned nearly $1 billion in sales? How did an inspired, makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space? In this surprising, trivia-filled audiobook, tech reporter Dan Ackerman describes how, as a teenager behind the Iron Curtain, Alexey Pajitnov was struck with inspiration, then meticulously worked for years to bring the game he had envisioned to life. Ackerman shows how Tetris worked its way first through Pajitnov's office and then out into the world, entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and Japanese moguls who raced each other for the rights, Ackerman recounts the game's complex and improbable path to global success. "The Tetris Effect" is an homage to both creator and creation, and a perfect gift for anyone who's ever played the game, which is to say everyone. | ||
538 | |a Mode of access: World Wide Web. | ||
650 | 0 | |a Business. | |
650 | 0 | |a Computers. | |
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700 | 1 | |a Ackerman, Dan, |e reader. | |
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