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The Tetris Effect: The Game that Hypnotized the World
(eAudiobook)

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Published:
[United States] : Hachette Audio, 2016.
Content Description:
1 online resource (1 audio file (420 min.)) : digital.
Status:

Description

Tetris is perhaps the most instantly recognizable, popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer, working on frail, antiquated computers, create a product that has earned nearly $1 billion in sales? How did an inspired, makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space? In this surprising, trivia-filled audiobook, tech reporter Dan Ackerman describes how, as a teenager behind the Iron Curtain, Alexey Pajitnov was struck with inspiration, then meticulously worked for years to bring the game he had envisioned to life. Ackerman shows how Tetris worked its way first through Pajitnov's office and then out into the world, entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and Japanese moguls who raced each other for the rights, Ackerman recounts the game's complex and improbable path to global success. "The Tetris Effect" is an homage to both creator and creation, and a perfect gift for anyone who's ever played the game, which is to say everyone.

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Format:
eAudiobook
Edition:
Unabridged.
Language:
English
ISBN:
9781478970538, 1478970537

Notes

Restrictions on Access
Instant title available through hoopla.
Participants/Performers
Read by Dan Ackerman.
Description
Tetris is perhaps the most instantly recognizable, popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer, working on frail, antiquated computers, create a product that has earned nearly $1 billion in sales? How did an inspired, makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space? In this surprising, trivia-filled audiobook, tech reporter Dan Ackerman describes how, as a teenager behind the Iron Curtain, Alexey Pajitnov was struck with inspiration, then meticulously worked for years to bring the game he had envisioned to life. Ackerman shows how Tetris worked its way first through Pajitnov's office and then out into the world, entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and Japanese moguls who raced each other for the rights, Ackerman recounts the game's complex and improbable path to global success. "The Tetris Effect" is an homage to both creator and creation, and a perfect gift for anyone who's ever played the game, which is to say everyone.
System Details
Mode of access: World Wide Web.

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Citations

APA Citation (style guide)

Ackerman, D. (2016). The Tetris Effect: The Game that Hypnotized the World. Unabridged. [United States], Hachette Audio.

Chicago / Turabian - Author Date Citation (style guide)

Ackerman, Dan. 2016. The Tetris Effect: The Game That Hypnotized the World. [United States], Hachette Audio.

Chicago / Turabian - Humanities Citation (style guide)

Ackerman, Dan, The Tetris Effect: The Game That Hypnotized the World. [United States], Hachette Audio, 2016.

MLA Citation (style guide)

Ackerman, Dan. The Tetris Effect: The Game That Hypnotized the World. Unabridged. [United States], Hachette Audio, 2016.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

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Grouped Work ID:
1f90471f-f69d-aa8f-b4ac-b330e657ee06
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Hoopla Extract Information

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rating
abridged
fiction
purchaseModelINSTANT
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Record Information

Last File Modification TimeSep 03, 2024 02:36:18 AM
Last Grouped Work Modification TimeNov 13, 2024 02:11:01 AM

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