The Tetris Effect: The Game that Hypnotized the World
(eBook)
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The definitive story of a game so great, even the Cold War couldn't stop it. Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.
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Ackerman, D. (2016). The Tetris Effect: The Game that Hypnotized the World. [United States], PublicAffairs.
Chicago / Turabian - Author Date Citation (style guide)Ackerman, Dan. 2016. The Tetris Effect: The Game That Hypnotized the World. [United States], PublicAffairs.
Chicago / Turabian - Humanities Citation (style guide)Ackerman, Dan, The Tetris Effect: The Game That Hypnotized the World. [United States], PublicAffairs, 2016.
MLA Citation (style guide)Ackerman, Dan. The Tetris Effect: The Game That Hypnotized the World. [United States], PublicAffairs, 2016.
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hooplaId | 12526643 |
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title | The Tetris Effect |
language | |
kind | EBOOK |
series | |
season | |
publisher | |
price | 2.99 |
active | 1 |
pa | |
profanity | |
children | |
demo | |
duration | |
rating | |
abridged | |
fiction | |
purchaseModel | INSTANT |
dateLastUpdated | Aug 05, 2023 12:10:25 AM |
Record Information
Last File Modification Time | Sep 03, 2024 02:52:19 AM |
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Last Grouped Work Modification Time | Nov 12, 2024 02:11:21 AM |
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520 | |a The definitive story of a game so great, even the Cold War couldn't stop it. Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone. | ||
538 | |a Mode of access: World Wide Web. | ||
650 | 0 | |a Electronic books. | |
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