Return to Doom Island
(eAudiobook)
Description
Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse's sure of something else, too-he's being watched. To unravel the mystery, Jesse's going to have to transform himself into a superspy with serious retro-gaming skills. Can he pull it off before the bad guys catch on?
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Level 4.2, 3 Points
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Citations
Brady, D., & Heyborne, K. (2018). Return to Doom Island. Unabridged. [United States], Andrews McMeel Publishing.
Chicago / Turabian - Author Date Citation (style guide)Brady, Dustin and Kirby, Heyborne. 2018. Return to Doom Island. [United States], Andrews McMeel Publishing.
Chicago / Turabian - Humanities Citation (style guide)Brady, Dustin and Kirby, Heyborne, Return to Doom Island. [United States], Andrews McMeel Publishing, 2018.
MLA Citation (style guide)Brady, Dustin, and Kirby Heyborne. Return to Doom Island. Unabridged. [United States], Andrews McMeel Publishing, 2018.
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Hoopla Extract Information
hooplaId | 13246924 |
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title | Return to Doom Island |
language | |
kind | AUDIOBOOK |
series | |
season | |
publisher | |
price | 1.99 |
active | 1 |
pa | |
profanity | |
children | 1 |
demo | |
duration | |
rating | |
abridged | |
fiction | |
purchaseModel | INSTANT |
dateLastUpdated | Jul 15, 2020 12:07:22 AM |
Record Information
Last File Modification Time | Oct 02, 2024 02:26:33 AM |
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Last Grouped Work Modification Time | Oct 07, 2024 11:41:34 AM |
MARC Record
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100 | 1 | |a Brady, Dustin, |e author. | |
245 | 1 | 0 | |a Return to Doom Island |h [electronic resource] / |c Dustin Brady. |
250 | |a Unabridged. | ||
264 | 1 | |a [United States] : |b Andrews McMeel Publishing, |c 2018. | |
264 | 2 | |b Made available through hoopla | |
300 | |a 1 online resource (1 audio file (2hr., 41 min.)) : |b digital. | ||
336 | |a spoken word |b spw |2 rdacontent | ||
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344 | |a digital |h digital recording |2 rda | ||
347 | |a data file |2 rda | ||
490 | 0 | |a Trapped in a Video Game ; |v bk. 4 | |
506 | |a Instant title available through hoopla. | ||
511 | 1 | |a Read by Kirby Heyborne. | |
520 | |a Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse's sure of something else, too-he's being watched. To unravel the mystery, Jesse's going to have to transform himself into a superspy with serious retro-gaming skills. Can he pull it off before the bad guys catch on? | ||
538 | |a Mode of access: World Wide Web. | ||
650 | 0 | |a Children's stories |v Fiction. | |
650 | 0 | |a Readers |v Fiction. | |
650 | 0 | |a Technology |v Fiction. | |
655 | 7 | |a Action and adventure fiction. |2 lcgft | |
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655 | 7 | |a Science fiction. |2 lcgft | |
655 | 7 | |a Fiction. |2 lcgft | |
700 | 1 | |a Heyborne, Kirby, |e reader. | |
710 | 2 | |a hoopla digital. | |
800 | 1 | |a Brady, Dustin |t Trapped in a Video Game. |s Spoken word ; |v bk. 4 | |
856 | 4 | 0 | |u https://www.hoopladigital.com/title/13246924?utm_source=MARC&Lid=hh4435 |z Instantly available on hoopla. |
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