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Video Games
(eBook)

Book Cover
Average Rating
NoveList Series:
Contributors:
Published:
[United States] : Nomad Press, 2015.
Content Description:
1 online resource (128 pages)
Lexile measure:
990L
Status:
Description

Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch!Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.

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Format:
eBook
Language:
English
ISBN:
9781619302938, 1619302934
Lexile measure:
990

Notes

Restrictions on Access
Instant title available through hoopla.
Description
Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch!Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.
System Details
Mode of access: World Wide Web.
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Citations
APA Citation (style guide)

Ceceri, K., & Crosier, M. (2015). Video Games. [United States], Nomad Press.

Chicago / Turabian - Author Date Citation (style guide)

Ceceri, Kathy and Mike, Crosier. 2015. Video Games. [United States], Nomad Press.

Chicago / Turabian - Humanities Citation (style guide)

Ceceri, Kathy and Mike, Crosier, Video Games. [United States], Nomad Press, 2015.

MLA Citation (style guide)

Ceceri, Kathy, and Mike Crosier. Video Games. [United States], Nomad Press, 2015.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
5c814cc9-9ec4-b5bd-47e8-136464b4b289
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Hoopla Extract Information

hooplaId12148863
titleVideo Games
kindEBOOK
price0.7
active1
pa0
profanity0
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demo0
rating
abridged0
dateLastUpdatedMay 01, 2022 12:22:16 AM

Record Information

Last File Modification TimeNov 23, 2023 03:44:25 AM
Last Grouped Work Modification TimeNov 23, 2023 02:33:59 AM

MARC Record

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