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Gamify: how gamification motivates people to do extraordinary things

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Pub. Date:
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Language:
English
Description
Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.
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ISBN:
9781937134853
9781937134860
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Grouping Information

Grouped Work ID998e0a2b-229e-cac0-3227-cec35abb7dc9
Grouping Titlegamify how gamification motivates people to do extraordinary things
Grouping Authorbrian burke
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2024-04-17 02:11:40AM
Last Indexed2024-04-17 02:24:59AM

Solr Fields

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0
accelerated_reader_reading_level
0
author
Burke, Brian, 1959-
author_display
Burke, Brian
available_at_catalog
Central
detailed_location_catalog
Central
display_description
Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.
format_catalog
Book
eBook
format_category_catalog
Books
eBook
id
998e0a2b-229e-cac0-3227-cec35abb7dc9
isbn
9781937134853
9781937134860
itype_catalog
Adult Book Non-Fiction
last_indexed
2024-04-17T09:24:59.840Z
lexile_score
-1
literary_form
Non Fiction
literary_form_full
Non Fiction
local_callnumber_catalog
658.314 B959 2014
owning_library_catalog
Sacramento Public Library
owning_location_catalog
Central
primary_isbn
9781937134853
publishDate
2014
publisher
Bibliomotion, Inc.
Bibliomotion, books + media
recordtype
grouped_work
subject_facet
Employee motivation
Games -- Psychological aspects
Gamification
Motivation (Psychology)
Organizational behavior
title_display
Gamify : how gamification motivates people to do extraordinary things
title_full
Gamify : how gamification motivates people to do extraordinary things / Brian Burke (Gartner, Inc.)
Gamify How Gamification Motivates People to Do Extraordinary Things
title_short
Gamify
title_sub
how gamification motivates people to do extraordinary things
topic_facet
Business
Employee motivation
Games
Gamification
Motivation (Psychology)
Nonfiction
Organizational behavior
Psychological aspects

Solr Details Tables

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