Gamify: how gamification motivates people to do extraordinary things
Author:
Publisher:
Varies, see individual formats and editions
Pub. Date:
Varies, see individual formats and editions
Language:
English
Description
Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.
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Contributors:
ISBN:
9781937134853
9781469059433
9781937134860
9781469059433
9781937134860
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Grouping Information
Grouped Work ID | 998e0a2b-229e-cac0-3227-cec35abb7dc9 |
---|---|
Grouping Title | gamify how gamification motivates people to do extraordinary things |
Grouping Author | brian burke |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2023-09-28 02:08:37AM |
Last Indexed | 2023-09-27 02:36:50AM |
Solr Fields
accelerated_reader_point_value
0
accelerated_reader_reading_level
0
auth_author2
Menasche, Steven
author
Burke, Brian, 1959-
author2-role
Menasche, Steven
hoopla digital
hoopla digital
author_display
Burke, Brian
available_at_catalog
Central
detailed_location_catalog
Central
display_description
Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.
format_catalog
Book
eAudiobook
eBook
eAudiobook
eBook
format_category_catalog
Audio Books
Books
eBook
Books
eBook
id
998e0a2b-229e-cac0-3227-cec35abb7dc9
isbn
9781469059433
9781937134853
9781937134860
9781937134853
9781937134860
itype_catalog
Adult Book Non-Fiction
last_indexed
2023-09-27T09:36:50.585Z
lexile_score
-1
literary_form
Non Fiction
literary_form_full
Non Fiction
local_callnumber_catalog
658.314 B959 2014
owning_library_catalog
Sacramento Public Library
owning_location_catalog
Central
primary_isbn
9781937134853
publishDate
2014
publisher
Bibliomotion, Inc.
Bibliomotion, books + media
Gildan Audio
Bibliomotion, books + media
Gildan Audio
recordtype
grouped_work
subject_facet
Employee motivation
Games -- Psychological aspects
Gamification
Motivation (Psychology)
Organizational behavior
Games -- Psychological aspects
Gamification
Motivation (Psychology)
Organizational behavior
title_display
Gamify : how gamification motivates people to do extraordinary things
title_full
Gamify : how gamification motivates people to do extraordinary things / Brian Burke (Gartner, Inc.)
Gamify : how gamification motivates people to do extraordinary things [electronic resource] / Brian Burke (Gartner, Inc.)
Gamify How Gamification Motivates People to Do Extraordinary Things
Gamify : how gamification motivates people to do extraordinary things [electronic resource] / Brian Burke (Gartner, Inc.)
Gamify How Gamification Motivates People to Do Extraordinary Things
title_short
Gamify
title_sub
how gamification motivates people to do extraordinary things
topic_facet
Business
Employee motivation
Games
Gamification
Motivation (Psychology)
Nonfiction
Organizational behavior
Psychological aspects
Employee motivation
Games
Gamification
Motivation (Psychology)
Nonfiction
Organizational behavior
Psychological aspects
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overdrive:c4f0c8df-b6bb-4fcc-933a-e803dba0b425 | -2 | Online OverDrive Collection | Online OverDrive | eBook | eBook | 1 | false | true | OverDrive | Available Online | |||
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record_details
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ils:.b25952304 | Book | Books | English | Bibliomotion, books + media | [2014] | x, 181 pages : illustrations ; 23 cm |
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