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A theory of fun for game design

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Pub. Date:
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Language:
English
Description
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why its the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether youre a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. Youll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins.
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ISBN:
9781449363215
9781449363178
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Grouping Information

Grouped Work ID5b0b09a2-41f9-8fe1-3cdf-338a614e8d6a
Grouping Titletheory of fun for game design
Grouping Authorraph koster
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2022-08-15 02:08:34AM
Last Indexed2022-08-15 02:46:05AM

Solr Fields

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Koster, Raph, 1971-
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display_description
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why its the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether youre a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. Youll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins.
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Books
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isbn
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9781449363215
itype_catalog
Adult Book Non-Fiction
last_indexed
2022-08-15T09:46:05.039Z
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Non Fiction
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Arcade
Arden-Dimick
Carmichael
Central
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Fair Oaks
Franklin
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Valley Hi-North Laguna
primary_isbn
9781449363215
publishDate
2013
2014
publisher
O'Reilly
O'Reilly Media
recordtype
grouped_work
subject_facet
Computer games -- Design
Computer games -- Philosophy
title_display
A theory of fun for game design
title_full
A theory of fun for game design / by Raph Koster
Theory of Fun for Game Design
title_short
A theory of fun for game design
topic_facet
Computer Technology
Computer games
Design
Nonfiction
Philosophy

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